Treasure is the reward for adventuring and an amazing sight for novice characters to behold. Coins of every type there for the taking; countless jewels and gems waiting to be found in some hoard; and seemingly mundane items may veil hidden magical powers. The GM has the option of running his campaign the way he feels it should be run and award whatever treasure he wants… or he may let probability take a hand and roll according to the treasure listed for each type of monster.


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