The Treasure Hunter: What motivates them to do what they do?

I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit about what drives these characters (possibly) to do what they do. I suspect each is motivated in a slightly different…

The Treasure Hunter: But what is treasure, anyway?

As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I suspect that, like trash, it’s different for everybody. In role-playing games, we tend to focus on the treasure you can…

Treasure Hunt challenge!

…Like what we used to do in Scouting? Exactly! For those of you who did Scouting as a youth, you will remember them fondly. You were given a set of directions, a compass, and a map to follow that led you to find a point that had some sort of treasure. It was always fun,…

What’s in the box? Another take…

As I continue to work on a few new projects, I had some time to work on some freewriting the other night and came up with an interesting process (similar to the one I came up with for Brick by Brick) for describing an object. This goes beyond the last post talking about “What is…

What’s in that shiny box?

Though most of my articles deal with generating ideas for encounters, NPC, or place descriptions, I’m thinking this approach could also be used to help create some unique treasure parcels for our heroes to find. Things beyond the traditional “bag ‘o’ gold” and “big heavy chest.” So let’s start with sizing our box (roll a…

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