Friday Links for September 25, 2009

I’ve been a silent member of the community for quite a while now, but now that I’m active again, I thought it would be helpful to re-link to posts from the week that I found thought provoking or useful. So starting today, I’m starting a “Friday Links” post tradition. This will basically gather all the…

Now part of the RPG Bloggers Network!

Hi all… This is probably just the gamer geek in me, but I’m excited to announce that this blog is now part of the RPG Bloggers Network! I want to thank Dave at Critical Hits for adding me to the list. I’ve been following posts on the network for what seems like years. It’s somewhat…

Demons in my Soup (Elemental Magic)

In the beginning, there were wizards with spellbooks and monsters with special abilities. Then there were superheroes and villains with powers. But I never played in a campaign where there was a mix of traditional fantasy and super powers – so we created one. Immortals’ Wake is a world in which magic, both arcane and…

Open-Ended Campaigns: Sandbox Trouble

In the various campaigns that I’ve run over the years, I have always tried to get close to the sandbox approach of storytelling. However, as all GMs who have tried it can probably attest, a wide open world has its issues. This is a cautionary tale to anyone looking to run their campaign wide open…

What if… Magic was made new again?

Hi there! Recently I’ve been reconsidering the role of magic in a roleplaying world and how a character might take advantage of it. In traditional RPGs such as D&D, Palladium Fantasy, GURPS, and so on, magic is a static thing. In the name of game balance, system creators have chosen to create schools of magic…

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