Encounters Product Design Thoughts

Over the last week or so, I’ve been pondering how to expand on the Little Spaces product line by showing some of the ways those supplements could be used to help inspire different encounters. My article on “Expanding Little Spaces” offered a bit of method on how to do just that. But that just opened…

One Spot Design: Hooks – The Reeve

Now that we know a bit about our fallen reeve Quentus and where he hangs out, we can start looking at some ways to hook both sides of that equation into an existing game. Much like with Mr. Hand from Hand’s Goods, Quentus straddles multiple worlds in his pond of existence… Quentus operates with authority…

Infinity Loop: Revising Two Pages to Four

This week, I want to talk a bit about a redesign I’m pondering for the One Spot products. Each one to date has covered two 8 1/2 x 11″ pages pretty completely. The “GM View” page may even be overly packed, considering that the relationship table that runs along the outside margin is barely readable…

Infinity Loop: Picking a Direction

Welcome to the first in a new series of articles here focused on figuring out what’s next for Moebius Adventures. By walking through some of these decisions more deliberately and transparently, perhaps a path will become clear. ūüôā Obviously I have some success with the One Spot series of supplements and want to keep those…

Game Fodder: Twenty (d20) Places to Find a Body

Sometimes bad things happen to people. We won’t discuss whether the people were good or bad themselves, but sometimes these things do happen. And someone will die as a result. The PCs may stumble upon the results of such an event at any time. If you’re looking for someplace for one of these bodies to…

One Spot #2: Angar’s Magic Shoppe Is Now Available!

Welcome to¬†Angar’s Magic Shoppe! Here you’ll find Angar Bossz reading one of his latest book acquisitions, tinkering with a new toy for his collection, talking with his assistant Radu, or petting the store cat Iago. Will he help you in your quest with a nugget of information or just the right book? Only time will…

Ten Ways to Introduce a NPC…

As GMs, we always have a cast of characters rotating around the PCs to help us tell the story, but sometimes it’s difficult to get NPCs into the story. Here are ten possible ways to do get your PCs to sit up and take notice… Have the NPC collapse just outside the party’s campsite. Send…

One Spot #1: The Painted Man Is Now Available!

Welcome to¬†The Painted Man…¬†A great place to grab a drink, shoot the breeze, and relax for a while! The Painted Man himself may greet you at the door or the friendly barmaid may catch your eye and bring you a drink. Don’t forget to try the stew! Just don’t sit in the corner where mysterious…

RPG Blog Carnival: Life and Death in RPGs… – Pt. 2 – Death

So last time I focused on life and using a character’s childhood and key events to shape their skills and backgrounds. This time, I want to focus on death from a few angles. (You can read part 1 here and see the RPG Blog Carnival collection on Life and Death in RPGs here.) First, death…

New Review on GKR: 650 City Encounter Seeds & Plots

Hi there! Just wanted to let you know that a¬†review of 650 City Encounter Seeds & Plots from Johnn Four at Roleplaying Tips went live early last week on Game Knight Reviews‚Ķ 650 City Encounter Seeds & Plots offers what you’d expect – a list of 650 thought-provoking ideas to help when planning a city-based…

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