Infinite Loop: June 2016

Shockingly, I’m actually doing a monthly report promptly this month! Don’t tell anybody! What did we do in June? We blew up the Internet and had the best month for Moebius Adventures ever. Seriously. Web traffic. Sales. And response by the community was simply phenomenal. Vince and I both thank you! On June 3, 2016…

Staging a Scene vs. Detailing a Location

Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from a different point of view. IMHO, the OSR movement seems to swing the design pendulum from story- and character-motivation-heavy modern…

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