Views from the Conning Tower: How Much Cybernetic Enhancement is Too Much to be Called Human?

The following was a digital story that went out on the Colonial News Network (CONN) a few days ago. In an age where cybernetic enhancement is the norm, how much is too much? At what point do you become more machine than human? It’s a controversial topic and one tackled by Dr. Hideo Karnak from the…

Real Estate in the Universe

The universe is a big place. As Douglas Adams once wrote, mindbogglingly so. But the thing it doesn’t lack is space. The commute may kill you, but there’s an infinite number of places to hang your hat if you look hard enough. Here on Earth, we’re running out of room in a lot of the…

Religion in the Dominion

It was once said that there are no atheists in foxholes and I suspect the same might be said of being a spacefaring race. Though Aliens & Asteroids may be set a couple of centuries in the future, I suspect that our need to call on a higher power in a time of need may…

Reports from the Edge: Eager Shadow, 2228

The Excursori are a secretive society of explorers who brave the edges of space, exploring uncharted worlds and treading where few souls dare. Through many of their explorations in the last century and a half, they have aided greatly in expanding human understanding of the larger universe in which they find themselves in. Though the…

The Trick is to Keep Breathing

The title of this post comes from a great song done by the group Garbage back in the 1990s, but definitely applies to dealing with certain conditions in a science fiction setting. Breathable atmosphere is one of those things most creatures require to survive. In the human case, we tend to like a good mix…

The Gravity of the Situation

Dealing once again with a science fiction setting after so many years of being focused in the realms of fantasy, I’ve been forced to deal with several things I’ve not really pondered before as a game designer. One is the application of gravity. One of the many alien races we’ve come up with so far…

Exploring the Future’s Past, Part 1

This week I received some input on A&A from friends of mine from way back… Derek, who I’ve known since college (nearly 30 years now) and Mike, who I’ve known since my days at Sybase (more than a decade). Both offered some intriguing feedback. But first, we’ll take a look at the wacky history that…

The Problems With Alien Invasions

Do you want to know what the problem is with most alien invasions? They want something from us. It’s not like they’re Santa Claus, here to deliver wisdom and technology from the stars out of the goodness of their hearts… Nope. They’re here because we have something they want. I mean, I get it. Every…

Inspiration

Moebius Adventures prides itself on enabling Game Masters and Adventure Writers to come up with inspiration on the fly on a variety of topics with a handful of dice. Insta-NPCs The Insta-NPCs series helps you create unique characters to populate your world… Though a few quickly generated keywords might be enough for a one-time NPC, sometimes…

Zhilin Campaign Journal #12: Below the Sewers…

Amazingly we actually have another session scheduled for this week! And I have some fun things in mind for our stalwart band of Zhilin City Guards. Hopefully they will survive the encounters! But I have come up with a method, in a Little Spaces kind of way, for describing some unique elements of these sewer-related caverns…

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