The Trick is to Keep Breathing

The title of this post comes from a great song done by the group Garbage back in the 1990s, but definitely applies to dealing with certain conditions in a science fiction setting. Breathable atmosphere is one of those things most creatures require to survive. In the human case, we tend to like a good mix…

The Gravity of the Situation

Dealing once again with a science fiction setting after so many years of being focused in the realms of fantasy, I’ve been forced to deal with several things I’ve not really pondered before as a game designer. One is the application of gravity. One of the many alien races we’ve come up with so far…

Exploring the Future’s Past, Part 1

This week I received some input on A&A from friends of mine from way back… Derek, who I’ve known since college (nearly 30 years now) and Mike, who I’ve known since my days at Sybase (more than a decade). Both offered some intriguing feedback. But first, we’ll take a look at the wacky history that…

The Problems With Alien Invasions

Do you want to know what the problem is with most alien invasions? They want something from us. It’s not like they’re Santa Claus, here to deliver wisdom and technology from the stars out of the goodness of their hearts… Nope. They’re here because we have something they want. I mean, I get it. Every…

Inspiration

Moebius Adventures prides itself on enabling Game Masters and Adventure Writers to come up with inspiration on the fly on a variety of topics with a handful of dice. Insta-NPCs The Insta-NPCs series helps you create unique characters to populate your world… Though a few quickly generated keywords might be enough for a one-time NPC, sometimes…

Zhilin Campaign Journal #12: Below the Sewers…

Amazingly we actually have another session scheduled for this week! And I have some fun things in mind for our stalwart band of Zhilin City Guards. Hopefully they will survive the encounters! But I have come up with a method, in a Little Spaces kind of way, for describing some unique elements of these sewer-related caverns…

The Darkness Within (March 2017 RPG Blog Carnival)

In previous posts for this month’s carnival I have spoken about different manifestations of darkness. Creatures. Places where it exists. Some folks have spoken about how to banish it by bringing light. Others have spoken about introducing it to your players to change the mood. This time I want to talk about the darkness within…

Purpose for the Darkness (March 2017 RPG Blog Carnival)

Last time I offered a few ideas on a single dark room in the dungeon, but that got me thinking even further. What are the questions we should ask about those dark places to help inspire more thoughts about their denizens and the encounters our PCs might face in them? Even if we just take a…

The Treasure Hunter: What motivates them to do what they do?

I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit about what drives these characters (possibly) to do what they do. I suspect each is motivated in a slightly different…

The Treasure Hunter: But what is treasure, anyway?

As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I suspect that, like trash, it’s different for everybody. In role-playing games, we tend to focus on the treasure you can…

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