Designing New Tech for A&A — Weapons

So last time we built a new tool for A&A. This time, I want to talk about designing weapons for the game, which gets a little more difficult to balance. (Originally I was going to cover armor also, but the weapons section got longer than I expected! We’ll do armor in the next article.) Weapons…

Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

Trade in Aliens & Asteroids: Technology

We’ve covered a few things so far in the realm of trade… metal, food, and water being the big three. But what about technology? What about weapons? The Perception of Safety Whether you are in a base on a hunk of rock, a space station orbiting somewhere, or a spacecraft floating through deep space, you…

Trade in Aliens & Asteroids: Food

In the last post, we went a bit “metal,” talking about the metal trade in the Aliens & Asteroids universe. Next up is food. Yes, you read that right – food. Not that exciting? Think again! Food… in… Spaaaaace! In the early days of space exploration, food very quickly became an important factor. When you look…

Trade in Aliens & Asteroids: Metals

Last week we looked at water in the Aliens & Asteroids universe through the lens of trade and industry to scare up some plot or adventure ideas. Next up in the trade parade for the universe of Aliens & Asteroids is metal. Metals in the Future Water may be important for fuel, air, and hydration, but you’ll need…

Dominion Inequality in Cloning Practices is Creating Immortals Among Us

Greetings. This is Amira Thorn for the Colonial News Network, coming to you live from Proxima B, about 4.2 light years away from the seat of power for the Dominion of Humankind. This signal may be cut, so my editors have ensured that we’ve used the most rigorous security practices possible to get our message out…

Reports from the Edge: The NeoGen Revolution

Noted technologist Dr. Harry Glasimov from the University of Hellas on Mars has recently been overheard discussing the possibility of a Neogen revolution while “in his cups” after hours. CONN Reporter Geneva Morin passed along this recorded exchange between Dr. Glasimov and his star pupil, Alexandre Kondrati: “So, we know from CyQ reports that the…

Friendly Galactic Gunsmith – Stealth Armor

Though standard combat armor is meant to protect its wearer from harm, by either slowing or deflecting attacks, there is always a trade-off between protection, mobility, and stealth. In game terms, it’s similar to the difference between plate mail, chain mail, and leather. Plate is great for stopping attacks, but you are usually slow and…

Friendly Galactic Gunsmith – Weapon Mods

Last time we chatted about some fun hacks for ammunition. This time, let’s talk about the guns themselves. Characters with the Gunsmith trait can build, modify, or repair standard guns during Downtime. That’s pretty broad when we come right down to it. And if you specialize in a particular type of gun (Gunsmith: Pistol), you can…

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