Errant Paths: Inspired by Danger

Sometimes ideas come into my brain and I have no idea quite what to do with them… this is one of them. As adventurers, we thrive on danger. Whether we are causing danger to others or ourselves or saving someone or something from danger, it’s one of those constant companions heroes have. But what happens…

Little Spaces: Shipwrecks is Now Available!

Sailing anywhere in a fantasy campaign must be a scary proposition with as many times as characters are attacked by pirates, sea monsters, angry deities, horrible storms, or who knows what else… So whether your PCs end up washed ashore in a wreck or they stumble upon the remains of someone else’s wreck, it’s a…

Expanding Little Spaces: Fancy Meals to Create Encounters

The Little Spaces series of products has been quite popular. These short inspiration generators offer a quick way to shake up the creative spirit and quickly come up with a few ideas in a specific context to write about. Though a few examples are provided in each product, I wanted to come up with a…

Little Spaces: Scary Basements Is Now Available!

The second Halloween-themed Little Spaces release is now complete! Little Spaces: Scary Basements offers a way to help generate creepy descriptions of your horrific subterranean basements… Why anybody goes down into them is beyond me… Do they have a death wish? But you can’t have an EMPTY basement for your horror story, can you? Little…

Little Spaces Design: Shipwrecks

Following on the design revisions between Little Spaces: Ghostly Effects and Little Spaces: Scary Basements (releasing this week!), I had some time to ponder some additional possibilities for the Little Spaces line. The next one will be Little Spaces: Shipwrecks. Though we’ve all seen (or read) examples from movies, TV, and literature about shipwrecks, sometimes…

Brick by Brick: Doors, Finding a Purpose

Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why it’s there. Was it designed to be used once or very rarely? Was it intended to be used…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Tobias Kwan - Red Lady

Game Fodder: The Queen of Red Ichor

At the heart of the hidden complex lay a deep pool of the darkest red ichor where the Queen lay waiting. When her followers bring her a sacrifice she emerges, floating slowly until the fluids run completely from her body. “What do you seek?” Petitioners must follow a particular sing-song rhythm if they wish to seek…

Game Fodder: Twenty (d20) Places to Find a Body

Sometimes bad things happen to people. We won’t discuss whether the people were good or bad themselves, but sometimes these things do happen. And someone will die as a result. The PCs may stumble upon the results of such an event at any time. If you’re looking for someplace for one of these bodies to…

Ten Ways to Introduce a NPC…

As GMs, we always have a cast of characters rotating around the PCs to help us tell the story, but sometimes it’s difficult to get NPCs into the story. Here are ten possible ways to do get your PCs to sit up and take notice… Have the NPC collapse just outside the party’s campsite. Send…

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