Alternate Cantrips in 5th edition (Guest post by William C. Pfaff)

My man Brian Fitzpatrick is seeking some balance between 5E (and 4E’s) at-will damaging cantrips and the poor wizard of yesteryear who would cast sleep and then beg the party to do the same so he could get his lone spell back. I gave this some serious thought and then realized the answer may be…

Revisiting the Past: Trap Detection, Part 2

Last time we talked about three different approaches to detecting traps in a gaming scenario. The Bull in the China Shop, Analysis Paralysis, and the Middle Ground. You can read that post here… In this post, I want to talk a bit more about game mechanics and how traps are handled in Mazes & Perils…

Revisiting the Past: Trap Detection, Part 1

As I’ve gone through the process of revisiting my Old School gaming roots with D&D through Mazes & Perils, I have had to re-examine the art of trap detection. And yes, there is an art to it. Let’s start with the three main methods of trap detection that transcend rules systems entirely: Bull in the…

The GM’s Corner: Lessons Relearned Gaming with Kids

Over the Thanksgiving holiday, I had the opportunity to play with not one, but two different groups of kids at the game table and it proved to be quite interesting. This is a bit of a break from the articles I’ve been writing lately, but I think it’s important. Group #1 The first group played…

Some Thoughts About Holy Knights for GMs

In this post I want to switch hats for a bit and think like a GM for a few minutes. So let’s say you have a Holy Knight in your campaign… what kinds of adventures might they have fun on? The Holy Knight is a new class coming soon to Mazes & Perils that combines…

Battling Complacency or Unhappiness at the Game Table

Today we’re taking a little break from the magical worlds we’ve been visiting and instead talking about the real world of the game table – which can be virtual or physical, funny enough. But what do I mean about complacency? Unease? What are you talking about Fitz? Well, let me explain. I recently had a…

A Glimpse of Giants

Every now and then I’m left in the morning with the barest glimpse of a dream from the night before and I scramble to collect the pieces and discover if it’s a thread worth following. This week I had one of those experiences and was left with a strange image of a giant statue leaning…

What is a GM? (GM’s Day 2016)

Today I’d like to muse a bit on a definition of Game Master (or Gamemaster or GM or Dungeon Master or DM or Storyteller or Referee, etc.). GM’s Day 2016 is coming up this week and I think it’s about time I actually defined what that role actually means to me personally. A GM is…

How do you inspire your players? RPG Blog Carnival – January 2016

This month’s RPG Blog Carnival topic is hosted by Johnn Four of Roleplaying Tips himself. He wants to know what we (as GMs I suspect) do to inspire our players to get excited to play each session. This is a tough one since I don’t GM a ton these days. Let’s take a look anyway……

What are dimensions of character?

Welcome all again to the Scrolls of the Studious Sage! This time let’s take on creating characters. What are dimensions regarding character? Statistics can provide a base for character development but to get real depth or layers you need nuances, personality, mannerisms, and even flaws. All these things make a person unique and give characters…

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