Class Dive: What about that Fighting Man?

Next up in this series where I take a look at the main character classes is the Fighting Man. I was going to look at the Cleric, but decided I’d spread out the spellcasters a bit. Yes, I know that “Fighting Man” a bit of a sexist term. It was a point of contention when Vince…

Design Musings: Let’s Meet Haki…

So one of the things I’ve been curious about is the idea of doing not just GM-related tools but player aids as well. One of the things I know I struggle with at times is coming up with a signature look, item, or behavior for a new PC. Something I can build some history around…

Design Question of the Week…

Hi all… So after last week’s playtest, I decided to go back to the drawing board a bit to see how I could revamp the Moebius Adventures system mechanics to make them a) simpler and b) more consistent. I think I’ve hit upon a solution, but it seems to run counter-intuitive to how most other…

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