Holy Knight Home Study Series: Skeletons

Hello recruit! Next on the undead hit parade is the lowly skeleton. As far as enemies go, skeletons definitely fall into the minor category. They can get nasty if you encounter a large number of them, but you’ll probably survive. Why is the skeleton only considered a minor threat? Most of them are mere shadows…

Holy Knight Home Study Series: Mummies

Hello recruit! As we go through the potential list of favored undead enemies for Holy Knights, we’ll start categorizing them as minor, major, and critical threats. In the last class we talked about ghouls. They’re manageable except in large groups, so we’ll classify them as major threats. Next up, we’ll cover the mummy. And it’s…

Holy Knight Home Study Series: Ghouls

Hello recruit! Holy Knights can take two different types of favored undead enemies. One at level 4 and one at level 5. The main types of undead available for study as adversaries are: Ghouls, Mummies, Skeletons, Spectres, Vampires, and Zombies. In this at-home study series, we’re going to cover reach one of these types of…

Smite Evil! The Holy Knight is Here to Help!

It’s time for a new warrior in the battle against evil to come forth… Holy Knights are perfect for the job as able-bodied men and women taking up the cause for their divine patrons and driving back the darkness. The Holy Knight is the latest OSR-friendly class released into the wild for Mazes & Perils…

Choosing a Favored Enemy

When you create your Holy Knight, you get to choose a favored enemy at certain levels. At first, this seems like a bit of a strange decision to make. I mean – “favored” enemy? Isn’t that a bit like choosing whether you’d prefer to be killed with a baseball bat or going in front of a…

The Art of Illusion

What is Illusion? The definition is broadly defined as “a thing that is or is likely to be wrongly perceived or interpreted by the senses.” A wizard practicing the art of illusion uses the weaknesses of those same senses to fool their targets into doing or believing what the wizard wants them to do or…

The Burden of the Bones

This idea came to me the other night and is burning a hole in my brain. I see all sorts of interesting adventure ideas in the future… ——————– There are a few priests, scattered throughout the world, who swear to uphold the “Burden of the Bones” when they are called upon. It is a sacred…

Green Magicks: Harvesting Herbalism

So we’ve already hit upon a few of the other types of wizardry from the old Moebius Adventures RPG… Runic Magic, Greater and Lesser WIzardry, Alchemy, and Bardic Magic. And with the discussion of Alchemy, I thought it might be time to bring out another one of the recipe-based wizards – the Herbalists. Though Alchemists…

Magical NPCs for Support Roles vs. Player Roles

With the last post, there was a comment from Tom Harrison on Google+ that I had to ponder a bit… Tom’s input was… “Ok, so here’s my beef. Why does this NPC need a class? Why not just offer a set of services and put a price on them? Because that’s really what it’s going…

Strange Magicks: First Shot at the Alchemist Class

A couple of weeks ago I offered a look at the Runic Wizard – a possible new class for the OSR-themed Mazes & Perils game. Now I’d like to talk a bit about the Alchemist, which may be premature but I am going to give it a stab anyway. The Alchemist We all know those people…

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