The Lost Age – They Came From the Lake, Session 1

Can I just say that I’m a bit giddy? That’s right – “giddy!” Last night I started what is really the first campaign I have begun in earnest in at least a decade. I’m GMing. My two kids are among the 9 players playing and the rest of the crew is populated by the family…

The Purple Lotus is in the Wild!

That’s right… The third of the Lost Age Adventures has finally been released into the wild. And this one is definitely wild and a bit frozen! From the mind of designer Vince Florio (Wild Games Productions) comes The Purple Lotus – a story rooted in the cold ground of the Frozen North. When the PCs…

They Came from the Lake, An Introduction

Welcome to the fishing village of Nifton’s Inlet on Lake Feann where the Stors and the Adut rivers end. The strange lake with areas of fresh and salt water is known for its depth and amazing array of fish. It has long been suspected that it connects to the Tethys Ocean somewhere deep below, but…

Favorite Published Adventure – #RPGaDay, Day 19

I’ve fallen way behind on the #RPGaDay effort, so I’m going to cherry pick today and talk about my “Favorite Published Adventure” because the story is a little odd. My favorite adventure has to be the Temple of Elemental Evil put out by TSR way back when. Mid-1980s I think (looks like 1985). But I didn’t…

Encounters Design: One Approach to Road Encounters

Like with all projects, this one seems to be taking over my brain, so let’s take a look at some ways we can potentially structure these encounters to not only be functional, but fun, on both sides of the screen. Let’s take a road encounter. Instead of a social engagement, it’s more of an interruption.…

Building Block Encounters

Last week I talked about encounter design a bit and the keys to both making sure that players are engaged and the GM has measurable goals in the end. But let’s continue that thought a bit more. If we design a few general encounters, we potentially have some tricks up our sleeve in case we…

New Reviews and Articles on GKR for your Friday Reading Pleasure

It’s been several months (back in December 2010 if you can believe it) since I cross-posted any links from Game Knight Reviews over here… So I thought I’d go ahead and include a list of recent articles & reviews in case anybody was interested. Evidently I’ve been busy! Articles How do I review a product?…

New Review on GKR: 650 City Encounter Seeds & Plots

Hi there! Just wanted to let you know that a review of 650 City Encounter Seeds & Plots from Johnn Four at Roleplaying Tips went live early last week on Game Knight Reviews… 650 City Encounter Seeds & Plots offers what you’d expect – a list of 650 thought-provoking ideas to help when planning a city-based…

Review on GKR: Brother Ptolemy and the Hidden Kingdom from Nevermet Press

Hi all… In case you missed it on my reviews blog, I wrote about Brother Ptolemy and the Hidden Kingdom over at Game Knight Reviews. Nevermet Press has put together a heck of a setting and adventure that would fit nicely into most of the D&D-based campaigns (4e or 3.5e really, though the book is…

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