Need Feedback – Where do we go from here?

Sorry I’ve been a bit lacking in the posts arena lately. I’ve been doing a great deal of thinking about how to move forward. With the great, constructive feedback from the October 2009 playtest session of the Moebius Adventures system, it became painfully clear it was time to rethink things. Each player at that session…

Design Question of the Week…

Hi all… So after last week’s playtest, I decided to go back to the drawing board a bit to see how I could revamp the Moebius Adventures system mechanics to make them a) simpler and b) more consistent. I think I’ve hit upon a solution, but it seems to run counter-intuitive to how most other…

The Art of Lesser Wizardry, or How to Dabble in Magic Without Singing Your Eyebrows…

What is Lesser Wizardry? Does it mean you’re less of a wizard than someone who practices something greater? Not at all. Think of Lesser Wizardry as the training wheels for a beginning wizard. Lesser Wizardry provides an opportunity for apprentices and students to learn the basics of wizardry without setting their hair on fire attempting…

Player-Character Bonds… How do YOU find an emotional bond with your character?

Funny little story… This past weekend, the gaming group I’ve been playing with decided it was time to put the sandbox campaign we’d been playing on hold and start something new in November. At the heart of the decision was the fact that the campaign just never “clicked” for everybody involved (two players and the…

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