How do you make module-driven games seem less railroaded?

Hi all… Yes, it seems that nearly every time I post anything these days, it’s asking a question. But before I ask, let me provide some context… We have a very small group (currently 2 or 3 players depending on the week and a GM) playing a D&D 3.5e adventure set in one of the…

What do you look for in a game setting? Part 2

Hopefully you’ve enjoyed the two short samples of life in the world of Immortals’ Wake – part 1 and part 2 – culminating in the demon trial of the merchant Evani Georgia. This world has a little bit of everything… Controversial religious-based persecution? Check. Traditional wizards and people with the ability to control raw elemental…

Immortals’ Wake: A Few Hours in Belan’si

What follows is a taste of the world of Immortals’ Wake… Many, guided by faith, skill, knowledge, or logic, see this magical realm in very different terms. As in most worlds, there are Haves and Have-Nots. When the bells at the Basilica sound a warning, where and with whom will you seek shelter? Marion O’mani…

What do you look for in a game setting?

Hi all… I’ve been pondering putting aside my dreams of an independent roleplaying game in favor of doing what I love to do most, which is world and adventure design. So as I ponder such thoughts, I wonder… Image by Daniele Muscetta via Flickr What are the top three things you look for in a…

Blog Post: Combat… Damage and Critical Strikes… Help!?!

Image via Wikipedia Ok, so with the help of Chuck and Mike, I feel a bit better about a few things. But when I was trying to write up a concise summary of the combat rules last night, I ran into a few snags. Like was documented in Starting Over… and Starting Over… Further tweaks,…

Starting Over… Further tweaks

Hi all… Image via Wikipedia Chuck and Mike have thrown a few good comments my way that I’ve been pondering a bit since my last Starting Over… article, so I thought I’d address them before moving on… A couple of things came to light, including: The need for a more static or passive defense number…

Starting Over…

Just like the rest of life, sometimes it’s time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here’s the scoop. We have a streamlined system. It needs to be tested seriously. So who better to take a look at some of the mechanics than……

The CRPG mindset vs. RPGs – how do you defeat the greed?

I suspect that we’ve all had that moment while gaming when our characters finished a battle or encounter and suddenly had a whole lot of loot to determine how to divvy up and carry out. It’s a gaming staple – doesn’t seem to matter whether you’re playing in a fantasy, modern, or futuristic setting. But…

How do you perfect the craft of GMing or adventure writing?

For me, “perfect” is an unreachable ideal. There is no perfect game, but we can work and strive for as close as possible. If everyone a) stays engaged, b) challenges each other and the GM, and c) has fun – it was a success. Without the interplay between players and between players and GMs, there…

Rules Revamp After 15 Years… (Seeking advice and war stories about playtesting)

After 15 years or so of working on the Moebius Adventures system as we designed it way back when, it’s nice to have your eyes opened by intelligent players who can provide constructive criticism from a different perspective. Instead of approaching the game as a static memorial to a fallen comrade, it should remain vibrant…

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