A Few Traps to Ponder

As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured out for Finding and Disabling Traps now, but once the trap is triggered, does the PC have any kind of…

Zhilin Campaign Journal #6: Putting Some Pieces Together…

Today, even as this post goes live, I’m excited as the group tackles session #2 of the campaign. Yes, it’s barely begun — but I’m itching to get them deeper into the story and see what they discover. It has been a VERY long time since I’ve written a campaign a session at a time.…

Zhilin Campaign Journal #5: Forces in Opposition

In the new campaign set in the world of the Lost Age, I’ve had an opportunity to take a look at the various gods (and beings posing as gods) dotting the landscape. Many of the older forces, banished from the land, are working their way back into the hearts and minds of a new generation…

Class Dive: What about that Fighting Man?

Next up in this series where I take a look at the main character classes is the Fighting Man. I was going to look at the Cleric, but decided I’d spread out the spellcasters a bit. Yes, I know that “Fighting Man” a bit of a sexist term. It was a point of contention when Vince…

Zhilin Campaign Journal #4: The Cracked Mug

Now we’re getting to where we see the characters in action… Last time we got them on their way to their first assignment, finding a missing young girl. The Cracked Mug The tavern they were sent to is one of many in the East Quarter. It has a worn sign above the door featuring a…

Zhilin Campaign Journal #3: The First Assignment

We’ve covered a bit about the group and setting, and then a bit about the optional rules I’m employing at my table. Now, finally, I can talk about that first assignment! Introductions The group made their way to Zhilin, as per the directions from their various recruiters, and were escorted to the guard barracks. Another member…

Zhilin Campaign Journal #2: Rules Tweaks

In the last post, we described a bit about the players, the setting, and the characters involved in our new Mazes & Perils campaign set in the City-State of Zhilin. This time I’d like to cover a bit about some of the rules I’ve added or clarified. Rules. Ugh. I’ve been playing role-playing games since…

Zhilin Campaign Journal #1: It Begins…

Sometimes the stars align properly and opportunities appear. Such is the case with a new campaign we just started last night with a new group. We’ll be playing Mazes & Perils and exploring the unexplored territory of the City-States to the West in the World of the Lost Age. This new series of articles will…

Class Dive: What is a wizard, exactly?

This week I have the distinct pleasure of starting a new campaign and among the players, I have two who have not ever played a tabletop role-playing game before. Not since I taught my girls how to play D&D have I had new players at my table, so I’m excited to see how they do.…

Beware! The Cult of the Serpent Queen is Loose Once More!

It’s been a long time coming, but we’re excited to finally release the revised version of The Snake’s Heart for Mazes & Perils to the world. This is a greatly expanded version of the adventure we first released in 2015 for Swords & Wizardry. Old adventure: 4,000 words, 19 digest-sized pages (including cover) New adventure: 12,500 words,…

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