Magick to Go: Strange Alchemy

Since my ideas about Runic Magic didn’t scare you off, it must be time to bring up another fascinating field of wizardry… Alchemy! Like runic magick, the ideas behind alchemy are closer to traditional spellcraft in that an alchemist casts spells designed to affect material things. The whole art of Alchemy revolves around the idea of almost…

Slow Magicks and a First Shot at the Runic Wizard class

Last week I brought up the idea of migrating the Runic Wizardry spells from the old (now defunct) Moebius Adventures RPG over to an OSR-approach with Mazes & Perils and the community did not disappoint with a few options to explore… David Welborn suggested I take a look at Swords & Spells, which is an…

Slow magicks – Runic Wizardry

There are fast spells, which have effects that spring into the world quickly to do their deeds (like Fireball), and then there are slow spells, which linger or wait for some condition to be met before releasing their power. Runic Wizardry is the latter. For this style of magick, an ancient alphabet is used. Many…

Lesser magicks and Greater magicks

Long ago and far away, there was the Moebius Adventures Roleplaying Game. This goes back even farther than the Moebius Adventures Core Rules book that came out in 2007 and launches us all the way back to the mid-1990s. This was the time of The Age of Phaedrus and a golden age for reinventing the wheel. Though little of…

What makes a good spell?

Magic is such an intrinsic part of much of the fantasy genre that I decided to pull together a few thoughts on what it is that makes a spell a spell. Though most of what I’ve been writing is aimed at Mazes & Perils these days, I usually play 5e or 4e D&D with my main…

Setting Concept: The Veil

For as long as we can remember, there have always been myths and stories of magic and monsters. Some explain them away as ways to explore phenomena in the natural world or assuage the fears of the young and weak. Others know that stories are often based on the truth. They are the ones who…

Odd Thought: Steampunk Dream Gear

Though I missed the window for the Nevermet Press contest for free loot if you provided some feedback about their Loaerth & Feywyrd fantasy/steampunk setting, I had an odd thought the other night I thought I’d share. Ever since seeing Hellboy II: The Golden Army, the cool goggles that allowed Hellboy to see the cat-eating…

IW:Rivergate – Superstitious Magic, WR&M-style…

Hi all… So I’ve been looking at how to merge some of the magical philosophies of Immortals’ Wake with WR&M over the last few days. Spells are a bit different when you have to fit them into four different “Circles” instead of having an arbitrary number of levels. The first realm of wizardry I’m trying…

Elemental Appearance – Should it depend on the environment?

While driving around during a recent snowstorm (not much snow, but lots of wind), I saw a “snow devil” as the wind whipped across the road and created a mini-tornado of snow and it got me thinking… How would elementals manifest themselves in different environments? And after thinking about it for a bit, I’ve come…

The Art of Lesser Wizardry, or How to Dabble in Magic Without Singing Your Eyebrows…

What is Lesser Wizardry? Does it mean you’re less of a wizard than someone who practices something greater? Not at all. Think of Lesser Wizardry as the training wheels for a beginning wizard. Lesser Wizardry provides an opportunity for apprentices and students to learn the basics of wizardry without setting their hair on fire attempting…

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