Levels of Play Detail

As you may have noticed in the last few posts, I’ve been hinting at the different levels of detail and how they may come into play at the game table. Some folks tend to focus on things at a very high level and others like lots of detail and focus on the ‘why’ behind things.…

That Healing Feeling

The whole discussion about potions and other applications of magic, especially oils and poultices, got me thinking about the different ways that different magical theories might approach healing. Let’s look at three different disciplines today: Life Magic, Necromancy, and Divine Magic. (I’ll talk more about Life Magic and Necromancy in other posts down the line…)…

Fluid Philosophies of Magic

Obviously I’m stuck on this in some weird way, so I figured it was time to just write it out and figure out how various disciplines of magic create potions. This may be Mazes & Perils specific but more likely it’s just my own view on this – so take it for what it’s worth. There…

Divine Magicks in the Temple of the Earthen Father

As we prepare to release The Brigade, an adventure for Mazes & Perils, I had to review the text for a religion I had created a while back called the Temple of the Earthen Father. There’s an appendix in the module that details it to some degree, but I began considering it from a more extreme…

Green Magicks: Harvesting Herbalism

So we’ve already hit upon a few of the other types of wizardry from the old Moebius Adventures RPG… Runic Magic, Greater and Lesser WIzardry, Alchemy, and Bardic Magic. And with the discussion of Alchemy, I thought it might be time to bring out another one of the recipe-based wizards – the Herbalists. Though Alchemists…

Magical NPCs for Support Roles vs. Player Roles

With the last post, there was a comment from Tom Harrison on Google+ that I had to ponder a bit… Tom’s input was… “Ok, so here’s my beef. Why does this NPC need a class? Why not just offer a set of services and put a price on them? Because that’s really what it’s going…

Strange Magicks: First Shot at the Alchemist Class

A couple of weeks ago I offered a look at the Runic Wizard – a possible new class for the OSR-themed Mazes & Perils game. Now I’d like to talk a bit about the Alchemist, which may be premature but I am going to give it a stab anyway. The Alchemist We all know those people…

Strange Wizardry: Four Accidents

As I was writing up last week’s post about the monsters created through alchemical experimentation, my mind wouldn’t stop wondering about some of the other weird accidents that might occur during wizardry. So I came up with a few… Don’t Inhale! The warehouse at the old school of wizardry didn’t fare too well after Arqor…

Strange Alchemy: Creating potions and scrolls

In the Mazes & Perils books, we offer a list of various potions and scrolls your characters may find on their many adventures. But we don’t really talk about how those potions or scrolls get created… In the old Moebius Adventures system we were skills-based and a character could practice more than one type of…

Strange Alchemy: Side Effects (Two new monsters)

Over the weekend I was pondering our alchemical students and wondering about not only their successes, but their failures. Would a failure in transmuting one material agent to another lead to any unfortunate side effects? And that thought led to a couple of beasties we may have to flesh out… Chromatic Ooze When practical alchemists at…

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