Moral and Ethical Ambiguity, Part 2 of 4 – Morality

As I said in Part 1, this series deals with Morality and Virtue as we define them for the Moebius Adventures games. But as with many things, I think it goes beyond the system of rules and provides more food for thought when looking at alignment. So let’s talk a bit about Morality. Every time…

Moral and Ethical Ambiguity, Part 1 of 4 – Intro

For this month’s Blog Carnival, I thought I’d throw some different ideas out there about an alternative to the simple alignment grid… Though I understand the attraction of a simple alignment scheme for some games, I’ve always been fascinated by the gray area. Rarely will you find anyone who has a perfect moral compass. As…

Friday Links for October 16, 2009

Hi all… Once again, the RPG community presents not only creative ideas, but thought-provoking material that crosses genres and systems. I’m always impressed by the collective knowledge in the RPG blogosphere and this week was no different. Hopefully I can finish a couple of posts over the weekend about my own take on morality in…

Five (Plus One) Questions for Players to Answer for a Character

All of this discussion of finding that emotional bond with a character in a campaign brought up something I was discussing a while back with Mike (forged). There are questionnaires all over the ‘net for fleshing out a character, but that only gets you so far. I was reading an issue of SciFi Magazine a…

World: [Immortals’ Wake] The Divine Form of the Church

As the dominant feature in the city of Belos, the Grand Basilica rises majestically above all other construction. Only two of the castle’s highest towers reaches the 150 foot height of the Basilica’s golden dome. From dawn to dusk, the dome catches the rays of the sun, lighting a beacon for the Church faithful. The…

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