Deconstructing My Anti-Hero, Part 2 of 2

Ok, now that we’ve taken a look at Didius in the last post, let’s see what we can do with those details. Let’s take your typical NPC… What’s their role? Protagonist (plays a major role, potentially helping the characters)? Antagonist (presenting a challenge or obstacle to the characters)? Foil (offers a contrast or other point…

Deconstructing My Anti-Hero, Part 1 of 2

As I look at what makes characters interesting and addictive in RPGs, I have been looking at taking techniques from fiction and seeing what might apply. Character analysis is a big part of every literature student’s life from an early age, so why not leverage a similar approach for figuring out what works and what…

New Little Spaces “Big Book” Smashes Writer’s Block for Game Prep

Let’s face it. As GMs, sometimes it’s hard to come up with a compelling description for every single little thing your PCs may encounter during a game session. We do the best we can during our prep time and come up with the rest on the fly at the game table. But occasionally writer’s block…

Four Celestial Omens That’ll Keep Your PCs Up At Night

In our fantasy worlds, we often focus on the things on the ground. Sometimes we may remember that a few things can fly. But just like our PCs, sometimes we forget to look up. In this case, it’s the skies above we forget to mine for ideas. Until modern astronomy came along, most folks interpreted…

New Products! Insta-NPCs! (*Just Add Dice)

During the creation of the Big Book of Little Spaces: Haunts (available soon!), I added a couple of ideas as appendices for NPC creation that turned out not to fit very well in the scope of that book. However, I’m not one to waste a good idea. So I spun those two ideas into a new product…

A Handful of Dead Bodies… How’d it happen?

Sometimes a dead body is just what you need to liven a scene. (Yes, that’s slightly ironic I know.) You don’t always have to throw it from a great height to land right in front of their feet (though it definitely gets their attention!), but usually it’s enough to get their investigative juices flowing. How’d…

10 Hooks For Things in the Dark

As I continue work on the Big Book of Little Spaces: Haunts, I’m constantly coming up with new examples for plot hooks, events, and encounters… Here are ten I came up with over the weekend based on the elements list in Little Spaces: Scary Basements and expanded lists of sensory descriptors. Though you can’t see into the…

Seven Fools and How To Find Them

Though I’m not really a fan of April Fool’s Day, I like to think I appreciate the fools that exist in our stories. Clowns and jesters all have a place. But where is it? And how can we use those characters? Fools have a part to play in all great historical endeavors. Some have had…

How’s Them Road Apples?

As a player I often wondered how much time we actually spent on the road between locations. In some campaigns we seemed to ALWAYS be on horseback or foot, camping by the roadside, holed up in some creepy inn, or stuffed in the stacked hammocks aboard a ship… We never really complained all that much,…

Quick! I Need a Village!

As GMs and world builders, we have a lot of shoes to fill. From the guy that gives your PCs all their jobs to the walk-on role that barmaid has just delivering their evening meal and everyone in-between. Some of those shoes are more colorful than others. And some change over time from lowly flip…

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