Little Spaces Design: Scary Basements

Today we’re going to look at a slightly modified approach to the next Little Spaces supplement – Scary Basements. The idea for this one is much like it was for Ghostly Effects – to offer some inspiration when describing spooky places for your Halloween-themed game. In this case, it’s all about those creepy basements you see in horror…

Infinity Loop: List Products (a Response)

This week saw the release of Moebius Adventures’ fourth product of 2013 and the first of a different style. Little Spaces will offer a simple collection of items to have as inspiration for a game. The first of these is Little Spaces: Ghostly Effects, which offers a collection of 100 different spooky effects to use…

Brick by Brick: Doors, Finding a Purpose

Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why it’s there. Was it designed to be used once or very rarely? Was it intended to be used…

Infinity Loop: The Shotgun Effect

In basic terms, the “Shotgun Effect” boils down to one simple thought: “More is better.” For the purposes of this article, let’s change that adage slightly and make it “More products are better.” When I restarted Moebius Adventures back in December 2012, my thought was to focus on a single product line – One Spot…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Infinity Loop: Sales and Pricing (Changes Coming November 1!)

This week’s loop is all about pricing, sales, and breaking even. Sales may not have been as strong as I’d like them to be, but I have sold products so I’m not going to complain! That means there’s a market out there and I’m meeting the demands of a few people, which makes me happy.…

Little Spaces Design: Haunted Rooms (RPG Blog Carnival: Spooky Spots!)

As GMs, sometimes it’s less about the broad strokes and more about the tiny details. You know those little things that stick with our players long after a session is done. A description. A mood. A statement. Tiny things that may come back to haunt a player for years to come. Well, this month’s blog…

Infinity Loop: Revising Two Pages to Four

This week, I want to talk a bit about a redesign I’m pondering for the One Spot products. Each one to date has covered two 8 1/2 x 11″ pages pretty completely. The “GM View” page may even be overly packed, considering that the relationship table that runs along the outside margin is barely readable…

Infinity Loop: Endeavors New and Old

Time for another trip down the Möbius strip… Last time I talked a bit about where I want to go with the One Spot series. And I’m still on track with that process. Earlier this week I discussed a bit about the direction I want to go with that line and what’s on the horizon. (If…

Setting Concept: The Veil

For as long as we can remember, there have always been myths and stories of magic and monsters. Some explain them away as ways to explore phenomena in the natural world or assuage the fears of the young and weak. Others know that stories are often based on the truth. They are the ones who…

Join the Patreon!

Want more great Aliens & Asteroids content? Become a patron today!

%d bloggers like this: