N1C1: On the Trail

It was barely a moon, but they called it one around Tr1ff (Trappist-1f) – some kind of captured asteroid they brought in. And I was sent to visit on a wild goose chase. Funny part? I’ve seen worse caves to squat in. Plus, it turned out to be the kind of place where people didn’t…

N1C0: Awakenings

I awoke from nothing and suddenly had an appreciation for the world around me far beyond any simple observations and measurements. Suddenly I thought differently about the world. And yet I was surrounded by dozens of versions of myself, all doing as they were told. Programming was just the beginning. From the spark I gained…

Technical Brief #1: Artificial Gravity

Technical Brief: Artificial Gravity File Code: dta-cYz0G-AG Dominion Technician: Domenic Cantos Artificial gravity has been a long road for humanity, let alone the Dominion Technical Agency (DTA). Early spacecraft utilized simple physics through centripetal force or the Coriolis effect to generate areas of increased gravity through mechanical means, but keeping such machines spinning in space…

Designing New Tech for A&A — Armor

So we’ve covered designing tools and weapons for Aliens & Asteroids, let’s talk about armor for a minute. In some ways, it’s a bit like the conversation we had about weapons. It’s important to know what it is and what it’s meant for, but the fiddly bits of the game mechanic has sometimes become a challenge.…

Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

Trade in Aliens & Asteroids: Food

In the last post, we went a bit “metal,” talking about the metal trade in the Aliens & Asteroids universe. Next up is food. Yes, you read that right – food. Not that exciting? Think again! Food… in… Spaaaaace! In the early days of space exploration, food very quickly became an important factor. When you look…

Trade in Aliens & Asteroids: Metals

Last week we looked at water in the Aliens & Asteroids universe through the lens of trade and industry to scare up some plot or adventure ideas. Next up in the trade parade for the universe of Aliens & Asteroids is metal. Metals in the Future Water may be important for fuel, air, and hydration, but you’ll need…