Amazingly we actually have another session scheduled for this week! And I have some fun things in mind for our stalwart band of Zhilin City Guards. Hopefully they will survive the encounters!
But I have come up with a method, in a Little Spaces kind of way, for describing some unique elements of these sewer-related caverns beneath the teeming City-State of Zhilin. I thought I’d share some of that…
- Roll again
- Roll twice
- Roll three times
Let’s mix these together and form a few examples:
- [Roll 3x: Hearing, Smell, Touch](Gurgling, Choking, Damp) As you step further into the darkness, the damp walls seem to seep deeper into your clothes, matting your hair, and wetting even your skin. But suddenly a horrible odor wafts down the corridor, making you choke in surprise and you hear a gurgling noise that ends as quickly as it began. What awaits further down this tunnel?
- [Roll 1x: Smell](Pungent) Each step you take into the dank tunnel brings you closer to the origin of the pungent odor of rot and death. Somewhere ahead you think you will find at least one dead body and probably more…
- [Roll 1x: Hearing](Crash) You all stop dead in your tracks when you hear the crash. And when it is followed by a second, and a third, you know you must ready yourselves for battle.
These three passages could form the beginning of an encounter. Perhaps a troll or something equally as oderiferous was laying in wait for the PCs in a pile of muck and rotting corpses. That’s an image I won’t get out of my head any time soon. And something tells me it might also be memorable for a group of players at my table!
This is a pattern I used frequently in the Little Spaces series of products. Perhaps it’s time for a new one that’s all about these odorous tunnels of filth running beneath the streets!