Magic-User Spells

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1st Level

  • Charm Person
  • Detect Magic
  • Hold Portal
  • Light
  • Magic Missile
  • Protection from Evil
  • Read Languages
  • Read magic
  • Shield
  • Sleep

2nd Level

  • Continual Light
  • Detect Evil
  • Detect Invisible
  • ESP
  • Invisibility
  • Knock
  • Levitate
  • Locate Object
  • Phantasmal Forces
  • Wizard Lock

3rd Level

  • Clairaudience/ Clairvoyance
  • Dispel Magic
  • Explosive Runes
  • Fireball
  • Fly
  • Haste
  • Hold Person
  • Infravision
  • Invisibility 10’
  • Lightning Bolt
  • Monster Summon
  • Protection/Evil 10’
  • Protect./Nrm. Missiles
  • Rope Trick
  • Slow
  • Suggestion
  • Water Breathing

4th Level

  • Charm Monster
  • Dimension Door
  • Fear
  • Ice Storm
  • Illusionary Terrain
  • Polymorph Other
  • Polymorph Self
  • Remove Curse
  • Wall of Fire/Ice
  • Wizard Eye

5th Level

  • Cloud Kill
  • Feeble Mind
  • Hold Monster
  • Magic Jar
  • Pass Wall
  • Teleport
  • Transmute Rock/Mud
  • Wall of Stone
  • Wish

Spell Descriptions

Charm Person

  • Level: 1
  • Range: 120’

best mba essay editing service the victim to make a Save vs. Spells, with a bonus at the GM’s discretion. Otherwise the spell is permanent while the Magic-User stays in range of the victim. Once out of sight, the victim may make a Save vs. Spells once a week. Undead are immune to this spell.

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Charm Monster

  • Level: 4
  • Range: 10’

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Clairaudience/Clairvoyance

  • Level: 3
  • Range: 120’

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Cloud Kill

  • Level: 5
  • Range: 10’

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Continual Light

  • Level: 2
  • Range: 120’

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Detect Evil

  • Level: 2
  • Range: 60’

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Detect Invisible

  • Level: 2
  • Range: Line-of-sight

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Detect Magic

  • Level: 1
  • Range: 60’

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Dimension Door

  • Level: 4
  • Range: 400’

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Dispel Magic

  • Level: 3
  • Range: 120’

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ESP

  • Level: 2
  • Range: 60’

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Explosive Runes

  • Level: 3
  • Range: 0’

topics for a argumentative research paper or read the item without the magical key will be blasted for 5d6 points of damage. A successful Save vs. Spells halves the damage. Dispel Magic can be used to remove the runes. The runes last until triggered or dispelled.

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Fear

  • Level: 4
  • Range: 0’

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Feeble Mind

  • Level: 5
  • Range: 240’

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Fireball

  • Level: 3
  • Range: 240’

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Fly

  • Level: 3
  • Range: 0’

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Haste

  • Level: 3
  • Range: 240’

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Hold Monster

  • Level: 5
  • Range: 120’

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Hold Person

  • Level: 3
  • Range: 120’

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Hold Portal

  • Level: 1
  • Range: 5′

short term memory research paper devils, or elementals) will shatter the held portal instantly. A Knock or Dispel Magic spell will negate the Hold Portal instantly. Held portals can be broken or battered down and the amount of HP it has is equal to the caster level times 3.

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Ice Storm

  • Level: 4
  • Range: 10’ per Magic-User level

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Illusionary Terrain

  • Level: 4
  • Range: 240’

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Infravision

  • Level: 3
  • Range: 0’

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Invisibility

  • Level: 2
  • Range: 240’

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Invisibility 10’

  • Level: 3
  • Range: 240’

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Knock

  • Level: 2
  • Range: 60’

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Levitate

  • Level: 2
  • Range: 20’ x Magic-User level

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Light

  • Level: 1
  • Range: 120’

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Lightning Bolt

  • Level: 3
  • Range: 240’

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Locate Object

  • Level: 2
  • Range: 60’ + Magic-User level

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Magic Jar

  • Level: 5
  • Range: 30’

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Magic Missile

  • Level: 1
  • Range: 150’

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Monster Summon

  • Level: 3
  • Range: 240’

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Pass Wall

  • Level: 5
  • Range: 30’

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Phantasmal Forces

  • Level: 2
  • Range: 240’

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Polymorph Other

  • Level: 4
  • Range: 60’

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Polymorph Self

  • Level: 4
  • Range: Self

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Protection from Evil

  • Level: 1
  • Range: 0’

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Protection from Evil 10’ Radius

  • Level: 3
  • Range: 10’ radius

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Protection from Normal Missiles

  • Level: 3
  • Range: 30’

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Read Languages

  • Level: 1
  • Range: Self

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Read Magic

  • Level: 1
  • Range: Self

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Remove Curse

  • Level: 4
  • Range: Touch

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Rope Trick

  • Level: 3
  • Range: Touch

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Shield

  • Level: 1
  • Range: 0’

how to solve financial problems and shield (AC2) against missiles and chain mail and shield (AC4) against all other attacks.

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Sleep

  • Level: 1
  • Range: 240’

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Slow

  • Level: 3
  • Range: 240’

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Suggestion

  • Level: 3
  • Range: 30’

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Teleport

  • Level: 5
  • Range: 0’

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Transmute Rock to Mud

  • Level: 5
  • Range: 120’

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Wall of Fire/Ice

  • Level: 4
  • Range: 60’/120’

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adjusting to new environment essay 4HD that try to break through it will suffer 6d6 points of damage; half if they make their Save vs. Spells. Creatures 4+1HD or more submit homework online can push through, taking only 1d6 points of damage. Undead or cold-using creatures take double damage.

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Wall of Stone

  • Level: 5
  • Range: 60’

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Water Breathing

  • Level: 3
  • Range: 30’

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Wish

  • Level: 5
  • Range: Varies

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cie coursework identification labels results, so be careful. Casting Wish does have side effects on the character and will age them due to the power of the spell. Each time cast, the spell will age the character by 2d6 years. This effect is not reversible, even with another wish spell.

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Wizard Eye

  • Level: 4
  • Range: 240’

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Wizard Lock

  • Level : 2
  • Range: 10’

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