Magic-User Spells

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1st Level

  • Charm Person
  • Detect Magic
  • Hold Portal
  • Light
  • Magic Missile
  • Protection from Evil
  • Read Languages
  • Read magic
  • Shield
  • Sleep

2nd Level

  • Continual Light
  • Detect Evil
  • Detect Invisible
  • ESP
  • Invisibility
  • Knock
  • Levitate
  • Locate Object
  • Phantasmal Forces
  • Wizard Lock

3rd Level

  • Clairaudience/ Clairvoyance
  • Dispel Magic
  • Explosive Runes
  • Fireball
  • Fly
  • Haste
  • Hold Person
  • Infravision
  • Invisibility 10’
  • Lightning Bolt
  • Monster Summon
  • Protection/Evil 10’
  • Protect./Nrm. Missiles
  • Rope Trick
  • Slow
  • Suggestion
  • Water Breathing

4th Level

  • Charm Monster
  • Dimension Door
  • Fear
  • Ice Storm
  • Illusionary Terrain
  • Polymorph Other
  • Polymorph Self
  • Remove Curse
  • Wall of Fire/Ice
  • Wizard Eye

5th Level

  • Cloud Kill
  • Feeble Mind
  • Hold Monster
  • Magic Jar
  • Pass Wall
  • Teleport
  • Transmute Rock/Mud
  • Wall of Stone
  • Wish

Spell Descriptions

Charm Person

  • Level: 1
  • Range: 120’

best mba essay editing service the victim to make a Save vs. Spells, with a bonus at the GM’s discretion. Otherwise the spell is permanent while the Magic-User stays in range of the victim. Once out of sight, the victim may make a Save vs. Spells once a week. Undead are immune to this spell.

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Charm Monster

  • Level: 4
  • Range: 10’

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  • Level: 3
  • Range: 120’

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Cloud Kill

  • Level: 5
  • Range: 10’

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Continual Light

  • Level: 2
  • Range: 120’

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Detect Evil

  • Level: 2
  • Range: 60’

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Detect Invisible

  • Level: 2
  • Range: Line-of-sight

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Detect Magic

  • Level: 1
  • Range: 60’

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Dimension Door

  • Level: 4
  • Range: 400’ how to do a literature search location. Wherever the door opens, the Magic-User will step out as if walking normally. There is no chance of misfire as the the door will not mistakenly open more than 3’ above the ground or inside a solid mass.

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Dispel Magic

  • Level: 3
  • Range: 120’ forensic science thesis within an area. It can also be used to counter another spellcaster’s spell. Some spells, as noted in their descriptions, cannot be defeated by being dispelled.

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  • Level: 2
  • Range: 60’

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Explosive Runes

  • Level: 3
  • Range: 0’

topics for a argumentative research paper or read the item without the magical key will be blasted for 5d6 points of damage. A successful Save vs. Spells halves the damage. Dispel Magic can be used to remove the runes. The runes last until triggered or dispelled.

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  • Level: 4
  • Range: 0’ essay on characterization

Feeble Mind

  • Level: 5
  • Range: 240’

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  • Level: 3
  • Range: 240’

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  • Level: 3
  • Range: 0’ english essay how to keep healthy


  • Level: 3
  • Range: 240’ argument essay conclusion paragraph

Hold Monster

  • Level: 5
  • Range: 120’

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Hold Person

  • Level: 3
  • Range: 120’ key concepts research paper

Hold Portal

  • Level: 1
  • Range: 5′

short term memory research paper devils, or elementals) will shatter the held portal instantly. A Knock or Dispel Magic spell will negate the Hold Portal instantly. Held portals can be broken or battered down and the amount of HP it has is equal to the caster level times 3. math is fun homework help

Ice Storm

  • Level: 4
  • Range: 10’ per Magic-User level

people to do research papers on Any targets in the area of effect will suffer 5d6 points of damage, or half that if a Save vs. Spells is successful.

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Illusionary Terrain

  • Level: 4
  • Range: 240’ write a research report


  • Level: 3
  • Range: 0’ graduation essay maya angelou summary


  • Level: 2
  • Range: 240’

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Invisibility 10’

  • Level: 3
  • Range: 240’

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  • Level: 2
  • Range: 60’ research paper ancient rome


  • Level: 2
  • Range: 20’ x Magic-User level

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  • Level: 1
  • Range: 120’ reading comprehension essay writing

Lightning Bolt

  • Level: 3
  • Range: 240’

research paper on led points of damage per Magic-User level. A successful Save vs. Spells will reduce damage to half. term paper about mining

Locate Object

  • Level: 2
  • Range: 60’ + Magic-User level

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Magic Jar

  • Level: 5
  • Range: 30’

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Magic Missile

  • Level: 1
  • Range: 150’

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Monster Summon

  • Level: 3
  • Range: 240’

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Pass Wall

  • Level: 5
  • Range: 30’ zoology homework help

Phantasmal Forces

  • Level: 2
  • Range: 240’

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Polymorph Other

  • Level: 4
  • Range: 60’ write magazine name essay creature, like movement, but does not gain any special abilities, such as breath weapons, paralyzing touch, poison, or energy drain. Unwilling victims must Save vs. Spells to avoid the change. do clothes make the man essay

Polymorph Self

  • Level: 4
  • Range: Self thesis about compication of early pregnancy among teenagers

Protection from Evil

  • Level: 1
  • Range: 0’

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Protection from Evil 10’ Radius

  • Level: 3
  • Range: 10’ radius how to write a cover letter phd application

Protection from Normal Missiles

  • Level: 3
  • Range: 30’

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Read Languages

  • Level: 1
  • Range: Self

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Read Magic

  • Level: 1
  • Range: Self

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Remove Curse

  • Level: 4
  • Range: Touch

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Rope Trick

  • Level: 3
  • Range: Touch district manager trainee resume


  • Level: 1
  • Range: 0’

how to solve financial problems and shield (AC2) against missiles and chain mail and shield (AC4) against all other attacks.

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  • Level: 1
  • Range: 240’

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  • Level: 3
  • Range: 240’ smart energy meter research paper Leaving the radius cancels the effects on that target. The spell can affect up to 24 targets for three turns.

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  • Level: 3
  • Range: 30’ palm beach live homework help


  • Level: 5
  • Range: 0’

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Transmute Rock to Mud

  • Level: 5
  • Range: 120’

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Wall of Fire/Ice

  • Level: 4
  • Range: 60’/120’

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adjusting to new environment essay 4HD that try to break through it will suffer 6d6 points of damage; half if they make their Save vs. Spells. Creatures 4+1HD or more submit homework online can push through, taking only 1d6 points of damage. Undead or cold-using creatures take double damage.

apa style literature review sample investigating the rate of reaction between sodium thiosulphate and hydrochloric acid coursework those of 4+HD or more can do so, sustaining 2d6 points of damage in the process. Damage is halved if they make their Save vs Spells.

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Wall of Stone

  • Level: 5
  • Range: 60’

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Water Breathing

  • Level: 3
  • Range: 30’

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  • Level: 5
  • Range: Varies short essay on healthy living seems unlimited, it too has its limitations. It’s best to think about what needs to be done and write it out on paper before speaking aloud.

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cie coursework identification labels results, so be careful. Casting Wish does have side effects on the character and will age them due to the power of the spell. Each time cast, the spell will age the character by 2d6 years. This effect is not reversible, even with another wish spell.

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Wizard Eye

  • Level: 4
  • Range: 240’ good essays on effects of divorce Magic-User can move it at a rate of 120’ per turn, to a maximum of 240’ away from his location.

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Wizard Lock

  • Level : 2
  • Range: 10’ broadway essay musical place us david foster wallace terminator essay

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