During adventures, hit points can be restored, if the character is alive, by a clerical healing spell, a healing potion, or some other magic item. Otherwise he must continue in a wounded state until the adventure is over and he returns home.

  • Each day of rest and recuperation at “home” regenerates 1-3 HP for the next adventure.
  • Or the character could be healed by a spell such as the Cleric’s “Cure Light Wounds” spell, which heals 1d6+1 HP.
  • Or the character could be healed with a Potion of Healing, which cures 1d6+1 HP.

 

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