Hi all…

I need some feedback on a slight change to how I would like to do NPC Stat Blocks in the sample adventure… This is one type…

–Fitz

Generic Villager

Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry
# of Possible Actions: 3; Feet per action: 2; Reality Check: 4
HP: 16; Armor: Leather, AR: 3, DC: 24; Torso (HP/Armor): 16/24; Right Thigh (HP/Armor): 8/12; Left Thigh (HP/Armor): 812; Right Calf (HP/Armor): 4/6; Left Calf (HP/Armor): 4/6; Right Upper Arm (HP/Armor): 6/9; Left Upper Arm (HP/Armor): 6/9; Right Lower Arm (HP/Armor): 3/5; Left Lower Arm (HP/Armor): 3/5; Head (HP/Armor): 2/2
Characteristics: Int 4, Cha 4, Per 4, CS 4, Str 4, Agi 4, Spd 4, Sta 4, Wis 4, Faith 4, Con 4, Life 4, Beauty 4, Wealth 4, Family 4, Luck 4
Skills: Animal Husbandry: 23%, Animal Knowledge: 23%, Archery: 2, Fishing: 23%, Horsemanship: 2, Hunting: 23%, Pilot: Animal Drawn Vehicle: 19%, Religious Knowledge: 19%, Staves: 2, Swimming: 2, Tracking: 23%
Possessions: Work clothes; quarterstaff; shortbow (if hunting); quiver (20 arrows); pouch containing d10 GP
Appearance: Male/female human peasant; various ages; can be found anywhere in village

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