Send in the Drones, Part 3

So far we’ve talked about methods of locomotion and different functional approaches to creating drones in Aliens & Asteroids, but what about the pointy end? Weapons are probably going to be one of those crazy areas that really keep players thinking creatively and trying different things as bigger and badder villains emerge on the scene.…

Aliens & Asteroids: OSR-style Scifi Ranged Weapon Revised

Last week I brought up the ideas I had about a Pulse Rifle for¬†Aliens & Asteroids. Some of it I liked, some of it I didn’t, and I asked the studio audience for help. Well, I got some great ideas, so I want to thank some folks: Felbrigg Herriot Alan McLin Alan Bahr John Goodwin…

Aliens & Asteroids: OSR-style Scifi Ranged Weapon

The other day I talked about a bit of the idea I had for combat armor in¬†Aliens & Asteroids. This time I want to talk about a ranged weapon – the Pulse Rifle. We’ll probably have to change the name a bit, but let’s go with that for now. Pulse Rifle Essentially a Pulse Rifle…

MacGuffins Work: Destroy that thing!

What? Why are we destroying things? Shouldn’t we be focused on creating them? Well, I’m a big believer in conservation of energy. If you are creating something in one place, you’re likely destroying something else somewhere. There’s a balance to the universe. But it’s not one of those things I’ve ever seen covered for things…

A Stroll Through the Medieval Market, Stall 7

Up to now in the Medieval Market from DramaScape we’ve focused entirely on foodstuff, pottery, and fabrics, but nothing particularly stabby or violent as far as products. Today we’ll take care of that by dealing with a weapons merchant… tools, axes, some warhammers, a few knives. Doesn’t look like any swords or polearms of any…

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