A Few Traps to Ponder

As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for┬áMazes & Perils. We have a mechanic figured out for Finding and Disabling Traps now, but once the trap is triggered, does the PC have any kind of…

Revisiting the Past: Trap Detection, Part 2

Last time we talked about three different approaches to detecting traps in a gaming scenario. The Bull in the China Shop, Analysis Paralysis, and the Middle Ground. You can read that post here… In this post, I want to talk a bit more about game mechanics and how traps are handled in Mazes & Perils…

Revisiting the Past: Trap Detection, Part 1

As I’ve gone through the process of revisiting my Old School gaming roots with D&D through Mazes & Perils, I have had to re-examine the art of trap detection. And yes, there is an art to it. Let’s start with the three main methods of trap detection that transcend rules systems entirely: Bull in the…

Take a Dip in the Pool…

Amazingly, I am on vacation this week. My goals are simple. Eat. Sleep. Relax. Read. And write, of course. So while sitting in a hot tub with my family, I began to wonder what in fact actually exists in some of those puddles you find in dungeons. Yes, in the bright sunshine I was pondering…

Feats of Athletics (or Traps) in Game Worlds

This weekend I was watching the CrossFit Games Regional competitions – mostly the South contests, but a little of the Pacific and California ones too. If you have never seen a crossfit workout, it usually combines Olympic lifting and gymnastics moves with the intent of improving whole-body movement and capability. During the competition this weekend…

Watch Your Step (Four on the Dungeon Floor)

Last week we looked at the ceiling, so this week let’s check out the floor of our ever-changing dungeon. Unlike the ceiling, I think players (and their PCs) are a bit more cognizant of the dangers that accompany every step in unfamiliar territory. You never know when you might trigger a trap, snap a twig,…

Review on GKR: Kobold Quarterly Fall 2010 Issue 15

Hi there! I’ve posted another review on Game Knight Reviews, this time of the 2010 holiday issue of Kobold Quarterly. Once again, the kobolds have carefully crafted a tome worthy of your attention – from druids and traps to giant ants and mounted combat, there’s plenty to whet your appetite. Wolfgang Baur and his crew…

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