Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

How To Fire Up Your Random Firing Neurons and Break that Writer’s Block!

According to a quick Google search, imagination is defined as the ability or action of forming new ideas, images, or concepts of external objects not present to the senses. It’s that part of your brain that gets creative. It’s taking those wild thoughts and seeing where they go down the rabbit hole. It’s forming an…

Google Maps Is A Secret Cache of World- and Story-building Secrets

Yes, you read that headline right. Secrets. Right there in front of your very eyes every time you use Google Maps (or Apple Maps or any other map apps). WHERE ARE THE SECRETS? I’m getting to that. First of all, pull up a local map of your house in your favorite mapping app. Zoom in…

What’s in that shiny box?

Though most of my articles deal with generating ideas for encounters, NPC, or place descriptions, I’m thinking this approach could also be used to help create some unique treasure parcels for our heroes to find. Things beyond the traditional “bag ‘o’ gold” and “big heavy chest.” So let’s start with sizing our box (roll a…

Quick! I Need a Village!

As GMs and world builders, we have a lot of shoes to fill. From the guy that gives your PCs all their jobs to the walk-on role that barmaid has just delivering their evening meal and everyone in-between. Some of those shoes are more colorful than others. And some change over time from lowly flip…

Infinity Loop: A Side Excursion into Random Generators

Some of you may know that in my day job, I’m a software engineer and have been programming using the Java language for over a decade. In that time, I’ve always wanted to play a bit with JavaScript and the web side of Java but never had an opportunity to do so until this week.…

RPG Review: The Kobold Guide to Game Design – Volume III: Tools & Techniques by Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, and Colin McComb

Hi there! The kobolds are back with another amazing collection of twelve thought-provoking and informative essays from some of the best designers and writers creating roleplaying game material today. The essays cover everything from the simple question of “What is Design?” and work through contentious topics of creativity, craft, and how to recover when things…

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