Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

Trade in Aliens & Asteroids: Technology

We’ve covered a few things so far in the realm of trade… metal, food, and water being the big three. But what about technology? What about weapons? The Perception of Safety Whether you are in a base on a hunk of rock, a space station orbiting somewhere, or a spacecraft floating through deep space, you…

Fae for the Future

The folks at Pitfalls and Pixies have kicked off a new blog carnival topic for June 2016. This time, it’s all about the fae. And I have to say it’s a great topic. 🙂 The fae have always been a fascinating subject, from the different courts competing for attention to the multiple types available to…

Setting Concept: The Veil

For as long as we can remember, there have always been myths and stories of magic and monsters. Some explain them away as ways to explore phenomena in the natural world or assuage the fears of the young and weak. Others know that stories are often based on the truth. They are the ones who…

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