Story, Story Everywhere and Lots of Tales to Tell…

We live by a rule when playing tabletop RPGs… that without the players there is nothing. No characters. No adventures. No game. No fun. But within that world, everything and everyone has a story, big or small. Since our games do revolve around our players and their characters, we really have to choose which stories…

Fiction Friday – The Crevice

It wasn’t always there, the oldest locals will tell you. And though the builders keep lengthening the bridge a few stones at a time, soon the gap will be too great and their great construction will fall. But it was what came out of that gash in the earth where the tale truly lies. “Started…

Taboos in Storytelling at My Table

Like many folks, I have been watching Game of Thrones this season (Season 5) and have hit a few points where I’ve had to struggle with my own sensibilities. The last couple of episodes have really tested my limits as far as those taboos. But it’s made me wonder a bit at the various lines I try to avoid in my own storytelling and campaigns… And I could only come up with two.

Keep in mind that these are MY taboos and though they may be shared by other folks, they may not. Obviously George R.R. Martin is ok with many forms of violence in the world of Game of Thrones and the TV producers have certainly taken that to heart.

Also keep in mind there are spoilers ahead, so if you don’t want any GoT Season 5 secrets to be unleashed before you’re ready – stop here.

Staging a Scene vs. Detailing a Location

Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from a different point of view. IMHO, the OSR movement seems to swing the design pendulum from story- and character-motivation-heavy modern…

Google Maps Is A Secret Cache of World- and Story-building Secrets

Yes, you read that headline right. Secrets. Right there in front of your very eyes every time you use Google Maps (or Apple Maps or any other map apps). WHERE ARE THE SECRETS? I’m getting to that. First of all, pull up a local map of your house in your favorite mapping app. Zoom in…

This Train is Bound for Story… Part 1

Two things lately have had me thinking about trains in the context of telling stories at the game table. First, there’s the Zeitgeist adventure – Always on Time from EN Publishing and designer Jacob Driscoll. We’ve been playing the 4e version for a few sessions now and I have to say it’s been interesting to…

Ten Wintry Tells to Start a Story

As we’ve crossed the Winter Solstice and I keep waiting for winter to begin in earnest here in beautiful Colorado, I’ve been pondering ways to work winter into any number of stories… Booted tracks in the deep snow leading off into the unknown… Strange snowy animal prints leading inside… A storm wind blows a note…

31 Days of Halloween, Day 28

Only a few rooms left on this floor of the Haunted Mansion (thank you Heroic Maps!). But today is going to test my skills. When is a room just a room? In the top left corner of the map, off the west side of the kitchen and just north of the hallway is a storeroom…

31 Days of Halloween, Day 26

Today we continue our investigation of the Haunted Mansion (one of Heroic Maps’ Halloween offerings) and enter one of the other key rooms of the first floor… the dining room. Like the drawing room we focused on a couple of days ago, this is another important area on this level. Three doors and a stairwell…

%d bloggers like this: