N1C1: On the Trail

It was barely a moon, but they called it one around Tr1ff (Trappist-1f) – some kind of captured asteroid they brought in. And I was sent to visit on a wild goose chase. Funny part? I’ve seen worse caves to squat in. Plus, it turned out to be the kind of place where people didn’t…

N1C0: Awakenings

I awoke from nothing and suddenly had an appreciation for the world around me far beyond any simple observations and measurements. Suddenly I thought differently about the world. And yet I was surrounded by dozens of versions of myself, all doing as they were told. Programming was just the beginning. From the spark I gained…

Some Thoughts About Holy Knights for GMs

In this post I want to switch hats for a bit and think like a GM for a few minutes. So let’s say you have a Holy Knight in your campaign… what kinds of adventures might they have fun on? The Holy Knight is a new class coming soon to Mazes & Perils that combines…

MacGuffins Work: Destroy that thing!

What? Why are we destroying things? Shouldn’t we be focused on creating them? Well, I’m a big believer in conservation of energy. If you are creating something in one place, you’re likely destroying something else somewhere. There’s a balance to the universe. But it’s not one of those things I’ve ever seen covered for things…

Gates and Portals – Freestanding Gate of Atwulf

Another month begins and we have another fantastic topic to explore from the RPG Blog Carnival… Gates and Portals from Tales of a GM. Such a simple concept – a doorway into or out of a place. But doors can be amazing vehicles for story to creep in. In this post, I’m going to use…

Day 8, A Bit More Research – 31 Days of Halloween 2015

After the events of the night before, we knew we were missing some rather large pieces of the puzzle as far as the story of the asylum goes. Who was Dr. Hugo Curry? What the heck was that carving? Why are there so many angry spirits in the hospital? We got a few hours of…

Story, Story Everywhere and Lots of Tales to Tell…

We live by a rule when playing tabletop RPGs… that without the players there is nothing. No characters. No adventures. No game. No fun. But within that world, everything and everyone has a story, big or small. Since our games do revolve around our players and their characters, we really have to choose which stories…

Fiction Friday – The Crevice

It wasn’t always there, the oldest locals will tell you. And though the builders keep lengthening the bridge a few stones at a time, soon the gap will be too great and their great construction will fall. But it was what came out of that gash in the earth where the tale truly lies. “Started…

Taboos in Storytelling at My Table

Like many folks, I have been watching Game of Thrones this season (Season 5) and have hit a few points where I’ve had to struggle with my own sensibilities. The last couple of episodes have really tested my limits as far as those taboos. But it’s made me wonder a bit at the various lines I try to avoid in my own storytelling and campaigns… And I could only come up with two.

Keep in mind that these are MY taboos and though they may be shared by other folks, they may not. Obviously George R.R. Martin is ok with many forms of violence in the world of Game of Thrones and the TV producers have certainly taken that to heart.

Also keep in mind there are spoilers ahead, so if you don’t want any GoT Season 5 secrets to be unleashed before you’re ready – stop here.

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