The Six Unique Characters in our Aliens & Asteroids Campaign, Part 2

Last time we talked about the main NPCs in our campaign, the dynamic duo of Space Marines Buddy and Jennifer. They have seen a lot of action and been a great way to get some other folks into a game at the table from time to time, including my daughter AJ. But today I want…

The Six Unique Characters in our Aliens & Asteroids Campaign, Part 1

For several months now, we’ve been playing in a regular Aliens & Asteroids game at my FLGS, and each character is very unique despite their chosen professions. That’s one of the nice things about this system. Character creation is not locked down once you select a career path. Sure, you can follow the path and only…

Aliens & Asteroids

Though we initially intended Aliens & Asteroids to be based on the Old School rules of Mazes & Perils, we changed course after several long design sessions and decided to make a new system that was more flexible and less cumbersome. The new system for A&A relies on more speedy mechanics using one or two d20s and a…

Aliens & Asteroids: Designing Weapons for the Future

Looking into the crystal ball a few hundred years is a challenge. Understatement of the year. But as I look to the future and what humankind has wrought upon our universe, I’m left with one very obvious fact: weapons have to be tough. It’s tough to get replacement parts when you’re light years from the…

Skinning Mazes & Perils for Space?

Not sure if it was the lack of sleep last night or a wild hair, but I had a crazy idea. Vince has been working off and on on the Space Lords of Venus idea, which has a particular spin on M&P for a “space pulp” kind of setting. And I dig that kind of…

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