Streamlining Thief Skills

Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you might recall from those early versions of D&D. Newer versions decided to smooth that rough edge over a bit and…

Basic Beginnings and Saving Throws

A few years ago, Vince and I began work on revising his fantastic Mazes & Perils rules set, which eventually became Mazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be better. Since then, Vince has been toying with a simplified version of the rules. Though we all love those Old…

A Few Traps to Ponder

As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured out for Finding and Disabling Traps now, but once the trap is triggered, does the PC have any kind of…

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