Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Simplifying Movement in Basic

In the last post, we talked a bit about the new milestone system in Basic instead of good old XP in M&P Deluxe. As as GM, I can tell you that I look forward to avoiding computing the XP of every little creature or encounter my parties run into. Number crunching is not my thing! Today…

Changing the Experience System

Last week we went over a bit of how we’re redoing encumbrance and item inventory for characters, going with more of a modern computer game-style approach. This week, I want to go over another major revamp as far as levels go. The Old Way The “old way” with Mazes & Perils essentially followed the traditional approach…

Item Management (or Streamlining Encumbrance FTW)

Last week we went over a bit of how we’re streamlining Thief skills in Mazes & Perils Basic. This week, we have another streamlining approach that Vince came up with and I find myself loving even more each time I think about it: Encumbrance. The Old Way The word Encumbrance to me brings up flashbacks…

Friendly Galactic Gunsmith – Custom Ammunition

Aliens & Asteroids offers a couple of traits for those characters wanting to really go crazy with new armaments and armor: Armorer and Gunsmith. And today, I want to talk a little bit about some of the weird ways we’re thinking of going with those rules. Essentially it’s up to the Referee to determine what…

Aliens & Asteroids: The Third Public Playtest, Pt 4

So to recap our third session: We gained a new player! Yay! And our brave heroes were called by the Drs. Roberts on Luna, who had found what they thought was some sort of hidden Grey Man base on Mimas, a moon of Saturn. (Part 1) They arrived on Mimas, were taken prisoner by the…

The Aliens & Asteroids Quickstart is Here! (And FAQs!)

Just a quick note to let folks know that the Aliens & Asteroids Quickstart is now available over at DriveThruRPG and RPGNow as a “Pay What You Want” PDF (links included in the first FAQ). If you’re one of our Kickstarter backers, you should have seen an update e-mail with a link for a free copy.…

Aliens & Asteroids: The Third Public Playtest, Pt 3

Once the heroes were freed from their cells in the weird prison of the Grey Men, they plotted ways to escape. But first, they released the lizard alien down the hall. They learned his name was Bob, he was a Skaali, he could read galactic, but couldn’t speak it. And within moments they were off…

Aliens & Asteroids: The Third Public Playtest, Pt 2

In the last post, we talked about adding a new player to the mix, Shannon, who created a new Medic character for the unit. And they were headed to Mimas, one of Saturn’s moons where some data recovered from the abandoned Grey Man asteroid belt hinted at a Grey presence there. The dropship dropped them…

Aliens & Asteroids: The Third Public Playtest, Pt 1

So when the second session ended (the summary post is here), John’s Technician and Vernon’s Commander just had basic wrap-up to finish up. And when we started the third session, Vernon couldn’t join us, but John brought his girlfriend Shannon to play. And I’ll start off by saying it was definitely not my finest session,…

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