Aliens & Asteroids: The First Public Playtest, Pt 1

When beginning a brand new effort for a completely new rules system and setting, there’s always a bit of terror. Is it good enough? What will people think? Will folks have fun? Will anybody show up? Wait? What do you mean “will anybody show up?” Well, several weeks ago I started something completely terrifying for…

A Few Traps to Ponder

As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for┬áMazes & Perils. We have a mechanic figured out for Finding and Disabling Traps now, but once the trap is triggered, does the PC have any kind of…

Zhilin Campaign Journal #2: Rules Tweaks

In the last post, we described a bit about the players, the setting, and the characters involved in our new Mazes & Perils campaign set in the City-State of Zhilin. This time I’d like to cover a bit about some of the rules I’ve added or clarified. Rules. Ugh. I’ve been playing role-playing games since…

Revisiting the Past: Why Cantrips Bug Me in 5e

Way back when the world was flat and I was playing 1e AD&D in the mid 1980s, a book came out that threw a number of monkey wrenches into our nice, ordered existence… Unearthed Arcana. There were some cool things like Cavaliers and extended item lists. There were some weird things like the new stat…

Want to earn some Brownie Points with your GM?

Sure, I know we all like going with simple combat cues sometimes. I’ve been playing a ton of 4th edition D&D and my Fighter relies on moves like “Shield Feint” and “Tide of Iron” and “Steel Serpent Strike” for his combat abilities. But I have to say this gets a bit old after a while.…

How to Extend Rituals in WR&M

With a Divine spellcaster, the magical energy used to achieve an effect is channeled through the caster’s faith in a supernatural force. This force can be as straightforward as believing in a deity or more open-ended or philosophical such as the belief in a cosmic consciousness, the spirits of nature, or the ghosts of ancestors…

The Edge of Sanity…

Hey all… In my career as a gamer, at least since college, I’ve had a thing for playing insane characters. I thought I’d share some of those characters and how I dealt with their crazy behaviors. The first time it happened, my character in a Call of Cthulhu game went crazy with a Tommy Gun…

Starting Over… Further tweaks

Hi all… Image via Wikipedia Chuck and Mike have thrown a few good comments my way that I’ve been pondering a bit since my last Starting Over… article, so I thought I’d address them before moving on… A couple of things came to light, including: The need for a more static or passive defense number…

Starting Over…

Just like the rest of life, sometimes it’s time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here’s the scoop. We have a streamlined system. It needs to be tested seriously. So who better to take a look at some of the mechanics than……

Did you ever have one of those months…

Hey there… Yes, Moebius Adventures is still alive. No, I haven’t faded into the great beyond with the Maker and the Mother. Well, maybe just a bit. It’s been one of those crazy things. Started a new job in June 2009 and have been running like a madman ever since. Thankfully, I have a monthly…

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