Aliens & Asteroids

Though we initially intended Aliens & Asteroids to be based on the Old School rules of Mazes & Perils, we changed course after several long design sessions and decided to make a new system that was more flexible and less cumbersome. The new system for A&A relies on more speedy mechanics using one or two d20s and a…

Designing Better Encounters

As I’ve begun work on yet another product idea, I’ve wondered at the different elements of RPG encounters. What are some of the pieces that make some encounters successful and others less so? For myself (and most gamers) I suspect that the biggest piece of the puzzle is engagement. Are the PCs involved? How do…

Infinity Loop: A Winding Road

Though I usually talk about Moebius Adventures-specific publishing plans, decisions, and conundrums in this column I’m going to write about something slightly different this week. Thursday saw the publication of my first paid freelance RPG project. We’ll get to what that project was in a minute, but I want to talk about the significance of…

Infinity Loop: November 2013 Report

Greetings from the Loop! Or perhaps it’s more of a Whorl? Or a Lemniscate? Perhaps I should just change it to the Ouroboros and call it good? It’s time for a quick run-down of how Moebius Adventures did in November 2013. So it’s a numbers post. If numbers aren’t your thing, you might just want…

Infinity Loop: End of October 2013 Report

Once a month from now on I hope to report on the state of Moebius Adventures. And this is the first of those reports. So if you’re uninterested in such minutiae, I recommend you tune out now but I hope you’ll stick around to the end and provide some feedback on a few questions. Or…

Infinity Loop: List Products (a Response)

This week saw the release of Moebius Adventures’ fourth product of 2013 and the first of a different style. Little Spaces will offer a simple collection of items to have as inspiration for a game. The first of these is Little Spaces: Ghostly Effects, which offers a collection of 100 different spooky effects to use…

Game Fodder: 10 Things You Might Find at the Alchemist’s

Whether you head to the alchemist for a headache cure, plant food, or Cure Light Wounds, odds are that you’ll find yourself in one of their shops from time to time. As a wizard you may need a spell component. As your garden variety adventurer you may be looking for work and need to gather…

Setting Concept: The Veil

For as long as we can remember, there have always been myths and stories of magic and monsters. Some explain them away as ways to explore phenomena in the natural world or assuage the fears of the young and weak. Others know that stories are often based on the truth. They are the ones who…

RPG Blog Carnival: Life and Death in RPGs… – Pt. 2 – Death

So last time I focused on life and using a character’s childhood and key events to shape their skills and backgrounds. This time, I want to focus on death from a few angles. (You can read part 1 here and see the RPG Blog Carnival collection on Life and Death in RPGs here.) First, death…

Looking for a Gaming Group… [Cross-post]

(I’m cross-posting this from my personal portal blog…) Do you live in Colorado Springs, CO? Do you have a gaming group? Or are you looking for one? I’m looking for a group that I can play tabletop roleplaying games with and possibly GM a campaign using the rules for Warrior, Rogue, and Mage in my…

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