Keep an eye out for the Charlatan… he’s loose.

Sometimes you’ll run into a character on the street, get some juicy tidbit of information, and be on your way, only to realize later that you were had. That might be the Charlatan. He’s a bit of a con artist, spinning rumor, magical talent, and roguish charm into whatever he needs at the time. Maybe…

Immortals’ Wake: Top Ten Things to Know About Rivergate

With a new online campaign about to start, I thought I’d provide a few tips and hints to get things started for my players. Top Ten Things to Know About Rivergate Rivergate is divided into two major sections by a 20 ft high seawall simply known as “The Wall.” West of the Wall lies Docktown,…

New Reviews on GKR: The Summoner’s Circle and Warrior, Rogue, & Mage

Hi there! I’ve posted another couple of reviews on Game Knight Reviews… A review of Advanced Feats: The Summoner’s Circle from Sigfried Trent and Open Design and a review of Warrior, Rogue, & Mage from Michael Wolf of Stargazer Games. The Summoner’s Circle provides a fresh take on the Summoner class in Pathfinder. By adding…

Rituals Outside the Box and an Invitation

In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a few different parts to the magic system. You have Mana, which is the magical energy a caster can use to create a magical effect. You…

NPC Time: Dyn the Dockmaster and Isimi

Anywhere along the docks of Riverport, if you hear the name Dyn it’s probably accompanied by a swear word. Though he lost the use of his legs years ago, he still manages to know everything going on in his domain. A sailor by trade, he was carried off a ship twenty years ago and hasn’t…

IW:Rivergate – Superstitious Magic, WR&M-style…

Hi all… So I’ve been looking at how to merge some of the magical philosophies of Immortals’ Wake with WR&M over the last few days. Spells are a bit different when you have to fit them into four different “Circles” instead of having an arbitrary number of levels. The first realm of wizardry I’m trying…

Additions to WR&M for Immortals’ Wake

Over the last couple of weeks, I’ve been looking at extending the already cool system for Warrior, Rogue, and Mage for my new project. I’m trying to incorporate a few of the concepts we developed for Moebius Adventures as well as some new skills and talents. For example, at character creation time in the base…

Some updates on the new project…

Over the last couple of weeks, I’ve been reading the Warrior, Rogue, and Mage supplements and trying to see how I can fit the Immortals’ Wake world and additional rules bits into it. And I’m delighted to say that it really has been pretty easy to integrate the few bits and pieces into the whole.…

Mana from Heaven (WR&M)

For a couple of years now I’ve been whining and moaning about how I’m not a system guy. I’m not. I’ve accepted that. My attempts at system often end up muddled messes that don’t scale well. And that has stymied me a bit as far as Moebius stuff goes. Well, today I ran across a…

%d bloggers like this: