Pimp My Ride, Holy Knight Edition

So often as a knight, you may find yourself with a loyal steed to ride confidently into combat. Depending on your size, you’ll probably choose one of the many horses available in the lands you may find yourself adventuring across. In the Mazes & Perils Deluxe book, there are a few types you might find: Light…

What’s my Follower doing?

Soon you will have another weapon in the war against the darkness. The Holy Knight is a new class coming soon to Mazes & Perils that combines the ferocity of a Fighting Man with the faith of a Cleric. And woe be to their enemies on the battlefield, for they have the power of the…

Levels of Play Detail

As you may have noticed in the last few posts, I’ve been hinting at the different levels of detail and how they may come into play at the game table. Some folks tend to focus on things at a very high level and others like lots of detail and focus on the ‘why’ behind things.…

Memorials to the Fallen

Memorial Day in the United States is all about remembering those who fell in the line of duty while serving in the US Armed Forces. To have such brave volunteers fighting for our interests around the world is a privilege and we must never forget their sacrifices. We are lucky to have such a group…

Don’t Fence Me In

Last month we had a chunk of fence blow down in our back yard and we’re finally working on getting it repaired/replaced. Unfortunately it is going to take a couple of months because we’re not alone in needing a new fence, and our contractor is a good one so he’s overwhelmed with work. Sigh. (No,…

Feats of Athletics (or Traps) in Game Worlds

This weekend I was watching the CrossFit Games Regional competitions – mostly the South contests, but a little of the Pacific and California ones too. If you have never seen a crossfit workout, it usually combines Olympic lifting and gymnastics moves with the intent of improving whole-body movement and capability. During the competition this weekend…

Denizens in the Dark

We’ve talked a bit about the physical properties of dungeons, but what happens when we need to populate those structures with inhabitants? Last week I brought up the idea of the original “purpose” for the dungeon and I’d like to expand on that a little. Let’s take the history of an old dungeon as an example……

Where did that come from? (Item ownership)

Every item in a game world has a story. Sure, it might not be an exciting story, but it has a story. And when you go to a blacksmith or a “general store” you have a great opportunity to use an item’s story to help inspire plots in the world – or at the very…

A Pair of Tiny Dungeons

Continuing my delving into dungeons dark and random… I’ve pulled together (as I like to do) a collection of random tables. They fall into the following categories: Shape Size Number of Exits Occupants Purpose Traps Age Exit Type And in true Fitz fashion they’re pretty abstract and minimal. I expect to add more details over…

A Random Start To Random Dungeon Design

Whether you go with analog randomizers such as physical dice or coins or their digital counterparts, I’ve been fascinated by the flexibility of the traditional random table. Ever since reading Appendix A: Random Dungeon Generation in the AD&D Dungeon Master’s Guide way back in the early 1980s, I was hooked. And I didn’t really realize how…

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