The Strength of Banter

Words. They can make or break a character. They can define or destroy relationships. They can set the tone for the most innocuous-sounding encounter that blows up to something enormous. Without them, I’ve never seen a gaming group succeed. With them, I’ve seen gaming groups last for years and offer fodder for decades of reminiscing.…

Battling Complacency or Unhappiness at the Game Table

Today we’re taking a little break from the magical worlds we’ve been visiting and instead talking about the real world of the game table – which can be virtual or physical, funny enough. But what do I mean about complacency? Unease? What are you talking about Fitz? Well, let me explain. I recently had a…

Personality Traits, Part 1 – The Lightside

Welcome again fellow adventurers! Let’s take on Personality Traits this time. In the last series of articles we discussed alignments and attitudes – views that characters have of their world. Now we get to add a few constants of character. We are working towards roleplaying in not only your first adventure with an interesting character,…

How do you inspire your players? RPG Blog Carnival – January 2016

This month’s RPG Blog Carnival topic is hosted by Johnn Four of Roleplaying Tips himself. He wants to know what we (as GMs I suspect) do to inspire our players to get excited to play each session. This is a tough one since I don’t GM a ton these days. Let’s take a look anyway……

The Lost Age – They Came From the Lake, Session 1

Can I just say that I’m a bit giddy? That’s right – “giddy!” Last night I started what is really the first campaign I have begun in earnest in at least a decade. I’m GMing. My two kids are among the 9 players playing and the rest of the crew is populated by the family…

RPG Blog Carnival: Life and Death in RPGs… – Pt. 1 – Life

This month’s RPG Blog Carnival topic is Life and Death in RPGs (see here for the kickoff article) and shockingly enough in the insanity of my last few weeks, I have some ideas to share… Let’s start with Life, and then we’ll work on Death in the next post. For me, “life” in RPGs is…

Book Review: D-Jumpers Volume #1: A Gate to Adventure from DVOID Systems

When Da’ Vane (Christina Freeman) dropped me a note about the first D-Jumpers product from DVOID Systems, I was definitely intrigued. Da’ Vane is another of the folks going through Yax & Johnn Four’s Gamer Lifestyle Project. She started in April 2010 and in six months has released a book with help from Ouroboros I (Sebastian . . . → Read More: Book Review: D-Jumpers Volume #1: A Gate to Adventure by Da’ Vane of DVOID Systems

PC Therapy?

A concept came up in discussion a couple of weeks ago about how to resolve inter-party issues. We’re not going to try it ourselves, but I wanted to write about it a bit to share it and ponder the idea a bit. It’s simple really… For each other character in the group, a player will…

More thoughts about Typography, or the tools used to create it…

Image by voyageAnatolia.blogspot.com via Flickr Long title, I know… But basically I am wondering how we might take the small things, such as the method of writing, and use that in a game. And by “method” in this case, I’m thinking of the tools used to create the work. For example, were the letters painted onto…

GMing and Playing Styles… What’s yours?

Hi there… Recently I watched the new documentary Dungeon Masters that featured a GM who managed to kill his whole party simply because they were dumb enough to charge into a Sphere of Annihilation… And it got me thinking. Over my nearly 30 years of playing RPGs, I’ve encountered a variety of GMing styles. Everything…

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