Keep an eye out for the Charlatan… he’s loose.

Sometimes you’ll run into a character on the street, get some juicy tidbit of information, and be on your way, only to realize later that you were had. That might be the Charlatan. He’s a bit of a con artist, spinning rumor, magical talent, and roguish charm into whatever he needs at the time. Maybe…

You Got Black Pudding in my Mazes & Perils!

Occasionally something shows up out of the blue and cries out to be adapted for Mazes & Perils. The first issue of the OSR-themed zine Black Pudding from designer J.V. West is one of those things that has done just that. Have you seen this thing? If not, I recommend you head over to RPGNow…

Smite Evil! The Holy Knight is Here to Help!

It’s time for a new warrior in the battle against evil to come forth… Holy Knights are perfect for the job as able-bodied men and women taking up the cause for their divine patrons and driving back the darkness. The Holy Knight is the latest OSR-friendly class released into the wild for Mazes & Perils…

Choosing a Favored Enemy

When you create your Holy Knight, you get to choose a favored enemy at certain levels. At first, this seems like a bit of a strange decision to make. I mean – “favored” enemy? Isn’t that a bit like choosing whether you’d prefer to be killed with a baseball bat or going in front of a…

The Art of Illusion

What is Illusion? The definition is broadly defined as “a thing that is or is likely to be wrongly perceived or interpreted by the senses.” A wizard practicing the art of illusion uses the weaknesses of those same senses to fool their targets into doing or believing what the wizard wants them to do or…

A Missing Mining Expedition Needs Your Help!

The village of Glarhur is a remnant of the boom times when mining in the mountains brought dwarves from far and wide to explore what the earth was willing to provide. As the veins became harder and harder to find, the miners had to find work elsewhere. As a result, Glarhur is a place where only…

The Village of Nubonne is Besieged by Bandits and Beasts!

On the contested border between two fractured nations exists the good people of the village of Nubonne. They are beset on all sides by bandits and monsters, taking terrible losses with no way to properly defend themselves and no one to stand up for them. Are your heroes brave enough to take on the challenge?…

Slow Magicks and a First Shot at the Runic Wizard class

Last week I brought up the idea of migrating the Runic Wizardry spells from the old (now defunct) Moebius Adventures RPG over to an OSR-approach with Mazes & Perils and the community did not disappoint with a few options to explore… David Welborn suggested I take a look at Swords & Spells, which is an…

Slow magicks – Runic Wizardry

There are fast spells, which have effects that spring into the world quickly to do their deeds (like Fireball), and then there are slow spells, which linger or wait for some condition to be met before releasing their power. Runic Wizardry is the latter. For this style of magick, an ancient alphabet is used. Many…

Announcing Mazes & Perils Deluxe!

When role-playing games got their start in the 1970s, heroes were made of stronger stuff than today or they tended to suffer horrible deaths in the face of less forgiving dungeons. That was just the way of things and I remember rolling up new characters frequently in the early 1980s when my own exposure to…

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