New Products! Insta-NPCs! (*Just Add Dice)

During the creation of the Big Book of Little Spaces: Haunts (available soon!), I added a couple of ideas as appendices for NPC creation that turned out not to fit very well in the scope of that book. However, I’m not one to waste a good idea. So I spun those two ideas into a new product…

Let Local Lawbreakers Do Your Leg Work

How do you bring your towns and cities to life? By populating them with people and events that your PCs can interact with! But sometimes coming up with those events can be difficult. When you’re looking for inspiration, where do you turn? I’m going to suggest something you may not have thought of previously. Your…

Seven Fools and How To Find Them

Though I’m not really a fan of April Fool’s Day, I like to think I appreciate the fools that exist in our stories. Clowns and jesters all have a place. But where is it? And how can we use those characters? Fools have a part to play in all great historical endeavors. Some have had…

Quick! I Need a Village!

As GMs and world builders, we have a lot of shoes to fill. From the guy that gives your PCs all their jobs to the walk-on role that barmaid has just delivering their evening meal and everyone in-between. Some of those shoes are more colorful than others. And some change over time from lowly flip…

Ten NPCs You Bump Into In A Crowded Tavern

So you have devised the perfect location, plot, or adventure for your next game session but need a cast of characters to make the setup complete. Your brain has other ideas however and is rebelling. Here’s a quick way to kick your creativity into high gear to describe somebody. Step 1: Roll a d6. On…

Encounter Design: Six Elements and More

What do you remember most about your favorite campaigns? I bet it boils down to one of three things… characters, plot, or encounters. Maybe setting could go into that pot as well. And of course none of it is possible without friends to play with. But mostly it’s those three key pieces. I’ll probably talk…

LPC Names Design: A Few Thoughts on People and Places

Today’s design post is a bit of a ramble around some ideas that have been bouncing around my head of late… Names have meaning. They provide handles to concepts. Unique identifiers to attach to unique nouns, whether they are people, places, or things. But they can do so much more. They can suggest history. Hint…

Designing Better Encounters

As I’ve begun work on yet another product idea, I’ve wondered at the different elements of RPG encounters. What are some of the pieces that make some encounters successful and others less so? For myself (and most gamers) I suspect that the biggest piece of the puzzle is engagement. Are the PCs involved? How do…

One Spot Design: An NPC – The Reeve

It’s time to learn a bit about the main NPC for the next One Spot supplement… Reeve Quentus. He’s got a bit of a problem… Overview The Reeve in town was a good man once. But when you deal with scum and villainy regularly, it’s difficult to avoid becoming a bit tainted yourself. As Nietszche once…

One Spot #2: Angar’s Magic Shoppe Is Now Available!

Welcome to Angar’s Magic Shoppe! Here you’ll find Angar Bossz reading one of his latest book acquisitions, tinkering with a new toy for his collection, talking with his assistant Radu, or petting the store cat Iago. Will he help you in your quest with a nugget of information or just the right book? Only time will…

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