Revisiting the Past: Knowledge Checks in OSR

As I get more familiar with┬áMazes & Perils, I have been doing a lot of thinking about how to get “New School” players thinking of things in the “Old School” way. Last time we talked about how the idea of a “Perception check” in OSR systems doesn’t really exist, making players be much more paranoid…

Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions

So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures. Again, this is totally portable and could be used with any system I think. But does it work? The jury’s…

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