MacGuffins Work: Destroy that thing!

What? Why are we destroying things? Shouldn’t we be focused on creating them? Well, I’m a big believer in conservation of energy. If you are creating something in one place, you’re likely destroying something else somewhere. There’s a balance to the universe. But it’s not one of those things I’ve ever seen covered for things…

MacGuffins Work: Blade Abilities

Yes, I’m continuing to work on the new MacGuffins product about blades… and it’s led me to some interesting places. Still trying to wrap up a couple of things so I can actually get back to it in fact – but every now and then I steal a few minutes (or a page or two…

Put to the sword… (MacGuffins work!)

Starting to work on the next MacGuffin’s product and I think I’ve settled on some qualities of bladed weapons. What do you think of this list: Property (d8) (more to come) Shape Length Width Edge Hilt Sheath/Scabbard Balance Point Sense (d6) Sight Hearing Smell Touch Taste Roll again Descriptors (d20) (more to come) Cracked Smooth…

The Gift of the Wild MacGuffin

MacGuffins are those items or bits of story that serve to trigger different parts of the plot into action. What would The Maltese Falcon be without that classic figurine of a black bird? Or Raiders of the Lost Ark be without the Ark of the Covenant? What would The Hobbit and The Lord of the…

Some 2016 Status for mid-January

So far there have been no releases this year, but I wanted to let you know what’s going on here at Moebius Adventures. Mazes & Perils: Deluxe Edition This past week I completed the initial page layout for Mazes & Perils: Deluxe Edition. It weighs in at 71 pages, which is definitely the longest book…

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