Zhilin Campaign Journal #1: It Begins…

Sometimes the stars align properly and opportunities appear. Such is the case with a new campaign we just started last night with a new group. We’ll be playing Mazes & Perils and exploring the unexplored territory of the City-States to the West in the World of the Lost Age. This new series of articles will…

Class Dive: What is a wizard, exactly?

This week I have the distinct pleasure of starting a new campaign and among the players, I have two who have not ever played a tabletop role-playing game before. Not since I taught my girls how to play D&D have I had new players at my table, so I’m excited to see how they do.…

Things in the Dark: Light Sources (March 2017 RPG Blog Carnival)

It’s impossible to consider the darkness unless you have a source of light. As a species, we’re simply not equipped to see the types of energy wavelengths that other creatures can. It puts most humanoids at a disadvantage when exploring the dark places. So for this month’s blog carnival (exploring Things in the Dark), I…

Revisiting the Past: Spells — Slow and Haste

Apologies for the longer post today, but I think it’s an important topic for rules design and combat. Recently we had a group playtest one of our upcoming adventures for Mazes & Perils and Bill, the GM, ran into a few issues. Many of those issues were with spells: Missing duration for Shield, Slow, Protection…

Alternate Cantrips in 5th edition (Guest post by William C. Pfaff)

My man Brian Fitzpatrick is seeking some balance between 5E (and 4E’s) at-will damaging cantrips and the poor wizard of yesteryear who would cast sleep and then beg the party to do the same so he could get his lone spell back. I gave this some serious thought and then realized the answer may be…

Strange Alchemy: Creating potions and scrolls

In the Mazes & Perils books, we offer a list of various potions and scrolls your characters may find on their many adventures. But we don’t really talk about how those potions or scrolls get created… In the old Moebius Adventures system we were skills-based and a character could practice more than one type of…

How to Extend Rituals in WR&M

With a Divine spellcaster, the magical energy used to achieve an effect is channeled through the caster’s faith in a supernatural force. This force can be as straightforward as believing in a deity or more open-ended or philosophical such as the belief in a cosmic consciousness, the spirits of nature, or the ghosts of ancestors…

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