Streamlining Thief Skills

Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you might recall from those early versions of D&D. Newer versions decided to smooth that rough edge over a bit and…

Basic Beginnings and Saving Throws

A few years ago, Vince and I began work on revising his fantastic┬áMazes & Perils rules set, which eventually became┬áMazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be better. Since then, Vince has been toying with a simplified version of the rules. Though we all love those Old…

Three Potions of Yore

When I think of potions, I think of the many “cure light wounds” potions my characters have quaffed over the last 25 years. More than I can count. Bumps and bruises? Potion. Broken bones? Potion. Death? Well, that’s a different potion. But recently I’ve wondered about the origins of some of those potions. So I…

The Magic of Magic Item Origins

When you’re a player and you get a new, shiny +1 long sword to swing at your enemies, do you look a gift horse in the mouth? Not usually. Sure, you might be a little paranoid and hope it’s not cursed in some way, but usually you’re just happy to have a better tool for…

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