Trailer Tuesday: Dark City (1998)

This Week’s Trailer: Dark City (1998) This week, we’ll check out a favorite guilty pleasure of mine. A flick that left a mood implanted in my brain as a result: Dark City (1998). It had a great cast, with Rufus Sewell (now on Man in the High Castle), William Hurt (Altered States), Kiefer Sutherland (in another creepy…

Trailer Tuesday: The Manual (2017)

I have long contended that movie trailers, regardless of genre or style, are untapped resources when looking for story inspiration. Maybe you won’t find exactly what you are looking for when you watch a movie trailer for a romantic flick. And not every story will benefit from an alien invasion, zombie apocalypse, or superhero saving…

Space Horror in Aliens & Asteroids

It’s Halloween — that time of year when we start contemplating bellies full of candy, fun costumes, and horror movies! And I’m happy to say that many of my favorite horror movies also happen to be science fiction flicks, which gives me an excuse to mine those films (for good or ill) for Aliens & Asteroids! Regardless…

Technical Brief #1: Artificial Gravity

Technical Brief: Artificial Gravity File Code: dta-cYz0G-AG Dominion Technician: Domenic Cantos Artificial gravity has been a long road for humanity, let alone the Dominion Technical Agency (DTA). Early spacecraft utilized simple physics through centripetal force or the Coriolis effect to generate areas of increased gravity through mechanical means, but keeping such machines spinning in space…

Designing New Tech for A&A — Armor

So we’ve covered designing tools and weapons for Aliens & Asteroids, let’s talk about armor for a minute. In some ways, it’s a bit like the conversation we had about weapons. It’s important to know what it is and what it’s meant for, but the fiddly bits of the game mechanic has sometimes become a challenge.…

Designing New Tech for A&A — Weapons

So last time we built a new tool for A&A. This time, I want to talk about designing weapons for the game, which gets a little more difficult to balance. (Originally I was going to cover armor also, but the weapons section got longer than I expected! We’ll do armor in the next article.) Weapons…

Designing New Tech for A&A — Tools

This weekend I started designing some intriguing new technologies for two upcoming Aliens & Asteroids supplements. (Yes, they are on their way folks — just taking a little longer than I hoped!) But it really got me thinking about a few design questions around these technologies as we push forward with new game bits. What…

Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

Trade in Aliens & Asteroids: Technology

We’ve covered a few things so far in the realm of trade… metal, food, and water being the big three. But what about technology? What about weapons? The Perception of Safety Whether you are in a base on a hunk of rock, a space station orbiting somewhere, or a spacecraft floating through deep space, you…

Trade in Aliens & Asteroids: Food

In the last post, we went a bit “metal,” talking about the metal trade in the Aliens & Asteroids universe. Next up is food. Yes, you read that right – food. Not that exciting? Think again! Food… in… Spaaaaace! In the early days of space exploration, food very quickly became an important factor. When you look…

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