Friendly Galactic Gunsmith – Stealth Armor

Though standard combat armor is meant to protect its wearer from harm, by either slowing or deflecting attacks, there is always a trade-off between protection, mobility, and stealth. In game terms, it’s similar to the difference between plate mail, chain mail, and leather. Plate is great for stopping attacks, but you are usually slow and…

Friendly Galactic Gunsmith – Weapon Mods

Last time we chatted about some fun hacks for ammunition. This time, let’s talk about the guns themselves. Characters with the Gunsmith trait can build, modify, or repair standard guns during Downtime. That’s pretty broad when we come right down to it. And if you specialize in a particular type of gun (Gunsmith: Pistol), you can…

Friendly Galactic Gunsmith – Custom Ammunition

Aliens & Asteroids offers a couple of traits for those characters wanting to really go crazy with new armaments and armor: Armorer and Gunsmith. And today, I want to talk a little bit about some of the weird ways we’re thinking of going with those rules. Essentially it’s up to the Referee to determine what…

Wormholes in the Sky (Eclipses)

As this total solar eclipse darkens the sky over most of North America today and the next one isn’t for another 7 years, I thought it might be a good time to explore some ideas around eclipses in fantasy and science-fiction settings for RPGs. In our own world, there are many traditional myths and legends…

The Problems With Alien Invasions

Do you want to know what the problem is with most alien invasions? They want something from us. It’s not like they’re Santa Claus, here to deliver wisdom and technology from the stars out of the goodness of their hearts… Nope. They’re here because we have something they want. I mean, I get it. Every…

The Darkness Within (March 2017 RPG Blog Carnival)

In previous posts for this month’s carnival I have spoken about different manifestations of darkness. Creatures. Places where it exists. Some folks have spoken about how to banish it by bringing light. Others have spoken about introducing it to your players to change the mood. This time I want to talk about the darkness within…

Purpose for the Darkness (March 2017 RPG Blog Carnival)

Last time I offered a few ideas on a single dark room in the dungeon, but that got me thinking even further. What are the questions we should ask about those dark places to help inspire more thoughts about their denizens and the encounters our PCs might face in them? Even if we just take a…

Dark rooms in the dungeon (March 2017 RPG Blog Carnival)

Recently I saw some discussion about the idea of natural light in a dungeon, which I honestly thought was hilarious. Unless there’s some sort of natural lighting by way of lava, bio luminescence, or somebody or something living there, the darkness usually doesn’t defeat itself by producing light. The cave doesn’t care if it’s dark.…

The Treasure Hunter: What motivates them to do what they do?

I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit about what drives these characters (possibly) to do what they do. I suspect each is motivated in a slightly different…

The Treasure Hunter: But what is treasure, anyway?

As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I suspect that, like trash, it’s different for everybody. In role-playing games, we tend to focus on the treasure you can…

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