Wormholes in the Sky (Eclipses)

As this total solar eclipse darkens the sky over most of North America today and the next one isn’t for another 7 years, I thought it might be a good time to explore some ideas around eclipses in fantasy and science-fiction settings for RPGs. In our own world, there are many traditional myths and legends…

The Problems With Alien Invasions

Do you want to know what the problem is with most alien invasions? They want something from us. It’s not like they’re Santa Claus, here to deliver wisdom and technology from the stars out of the goodness of their hearts… Nope. They’re here because we have something they want. I mean, I get it. Every…

The Darkness Within (March 2017 RPG Blog Carnival)

In previous posts for this month’s carnival I have spoken about different manifestations of darkness. Creatures. Places where it exists. Some folks have spoken about how to banish it by bringing light. Others have spoken about introducing it to your players to change the mood. This time I want to talk about the darkness within…

Purpose for the Darkness (March 2017 RPG Blog Carnival)

Last time I offered a few ideas on a single dark room in the dungeon, but that got me thinking even further. What are the questions we should ask about those dark places to help inspire more thoughts about their denizens and the encounters our PCs might face in them? Even if we just take a…

Dark rooms in the dungeon (March 2017 RPG Blog Carnival)

Recently I saw some discussion about the idea of natural light in a dungeon, which I honestly thought was hilarious. Unless there’s some sort of natural lighting by way of lava, bio luminescence, or somebody or something living there, the darkness usually doesn’t defeat itself by producing light. The cave doesn’t care if it’s dark.…

The Treasure Hunter: What motivates them to do what they do?

I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit about what drives these characters (possibly) to do what they do. I suspect each is motivated in a slightly different…

The Treasure Hunter: But what is treasure, anyway?

As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I suspect that, like trash, it’s different for everybody. In role-playing games, we tend to focus on the treasure you can…

Random Plots for your Gaming Pleasure

Over the last year, I’ve slipped away from the random generator roots that Moebius Adventures was famous for in the first couple of years we were back in business. Though adventures, classes, and games are awesome, I’d like to get back to offering a bit more randomness here on the website every so often. Here…

Some Thoughts About Holy Knights for GMs

In this post I want to switch hats for a bit and think like a GM for a few minutes. So let’s say you have a Holy Knight in your campaign… what kinds of adventures might they have fun on? The Holy Knight is a new class coming soon to Mazes & Perils that combines…

Battling Complacency or Unhappiness at the Game Table

Today we’re taking a little break from the magical worlds we’ve been visiting and instead talking about the real world of the game table – which can be virtual or physical, funny enough. But what do I mean about complacency? Unease? What are you talking about Fitz? Well, let me explain. I recently had a…

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