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Game Fodder: D10 Things Washed Up On Your Shores

There’s nothing PCs love more than a long walk on a deserted beach in full armor attacking something that just washed in from ocean, so why not give them a few things to spice up those sand-filled encounters? Use any of these ten things to entice your PCs to do more at the seashore… Torn…

Encounters Product Design Thoughts

Over the last week or so, I’ve been pondering how to expand on the Little Spaces product line by showing some of the ways those supplements could be used to help inspire different encounters. My article on “Expanding Little Spaces” offered a bit of method on how to do just that. But that just opened…

One Spot Design: Hooks – The Reeve

Now that we know a bit about our fallen reeve Quentus and where he hangs out, we can start looking at some ways to hook both sides of that equation into an existing game. Much like with Mr. Hand from Hand’s Goods, Quentus straddles multiple worlds in his pond of existence… Quentus operates with authority…

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