Have a COW (Creature of the Week) #11: Rifle Drones

Last week it was the Memory Drones. This week, it’s Rifle Drones. Design Thoughts Like the Memory Drones, Rifle Drones are a bit of an organic outgrowth of suddenly gaining sentience as a machine. The ship developed the Memory Drones to help it process important or traumatic events as it got better at understanding what…

Have a COW (Creature of the Week) #10: Memory Drones

This week and next, I’d like to go back to look at how a few drones have appeared in our campaign. First the Memory Drone, and then Rifle Drones. Design Thoughts The concept of the “Glitch” is one that I’ve played with a few times and I debated how it might affect a large ship,…

Have a COW (Creature of the Week) #3: The Crown, Part 2

Last week I covered Commander Denne Lera of the Crown, a mercenary group our heroes encountered while on a diplomatic mission. She’s not alone, however. This week we’re going to cover Athyn Willey, a Technician with some mad skills. And then we’ll talk about the “omission” somebody caught last week. 🙂 Design Thoughts Though we…

The Six Unique Characters in our Aliens & Asteroids Campaign, Part 2

Last time we talked about the main NPCs in our campaign, the dynamic duo of Space Marines Buddy and Jennifer. They have seen a lot of action and been a great way to get some other folks into a game at the table from time to time, including my daughter AJ. But today I want…

Aliens & Asteroids: The Second Public Playtest, Pt 2

So in the last post we set up the mission. Head into the Asteroid Field with our squad of space marines and investigate a seemingly abandoned base of the Grey Men. Armed with two players and three NPCs, we tackled it with enthusiasm. Teaching a Drone to Fly Upon arrival, the dropship pilot determined that there…

Aliens & Asteroids: The First Public Playtest, Pt 5

Over the last few posts, I’ve discussed how one two hour session went at Petrie’s Family Games as the first public playtest of Aliens & Asteroids. And honestly, I think it went really well. It went so well in fact, we’ve had three more playtest sessions with a variety of players (and John was in…

Aliens & Asteroids: The First Public Playtest, Pt 4

Last time, our technician managed to dislodge the green goo he wanted from the device attached to the alien habitat. But apparently that was a bit like disturbing a hornet’s nest because a Grey Man stepped out of the habitat airlock with a gun pointed at the party! (Read more about getting the goo off…

Aliens & Asteroids: The First Public Playtest, Pt 3

In the last post, John’s technician “Sean Samsonite” and his drone (the “S.S. Prototype 1”) valiantly headed down into the crater with the alien bits and pieces. And when he spotted the jar of green alien goo on a device with blinking lights, he got very excited. So excited in fact that he jumped on…

Aliens & Asteroids: The First Public Playtest, Pt 2

In the last post, I covered a bit of the terror I felt when trying the whole “public playtest” thing again at Petries’ Family Games. Sure, Cameron was helping out by offering a space and telling folks about it on the website as well as on Facebook, but would it be enough? Well, apparently it…

Day 20, Send in the Drones – 31 Days of Halloween 2015

We ran like scared rabbits the night before, but we’re all still alive to try again tonight. I keep telling myself that it was the plan that made us flee the asylum after catching a glimpse of what may have been Dr. Curry’s ghost, but I know better. We were terrified. And frankly, I think…

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