Trade in Aliens & Asteroids: Information

I saved “Information” as the last article in this series on trade in the Aliens & Asteroids universe. Why? Because it’s the most ubiquitous element anywhere. Knowledge is Power It’s such a simple concept. Known vs. Unknown. So long as we have had knowledge, we have wanted to control it. If I know something you…

Dominion Inequality in Cloning Practices is Creating Immortals Among Us

Greetings. This is Amira Thorn for the Colonial News Network, coming to you live from Proxima B, about 4.2 light years away from the seat of power for the Dominion of Humankind. This signal may be cut, so my editors have ensured that we’ve used the most rigorous security practices possible to get our message out…

What is an alien?

As I ponder some of the ways to approach playable alien races in Aliens & Asteroids, I had to ask myself a key question: What exactly *is* an alien? Simple question though it may be, it really opened up some interesting ideas to explore at my game table. Let’s look at the definition of alien. According…

Treasures in the Belt

There are few things in the solar system as unique as the asteroids in the asteroid belt between Mars and Jupiter. Since Giuseppe Piazzi discovered Ceres, the first and largest asteroid, we’ve had a fascination with discovering what was out there. And when we finally started a process of not only mapping, but mining the…

Exploring the Future’s Past, Part 2

In the last post, we talked a bit about the “alternate future” that led to the formation of the Dominion, the dominant organization in the world of Aliens & Asteroids. Run by a collection of the most powerful corporations in human-controlled space, it’s definitely a force to be reckoned with. But the Dominion, though immense,…

Exploring the Future’s Past, Part 1

This week I received some input on A&A from friends of mine from way back… Derek, who I’ve known since college (nearly 30 years now) and Mike, who I’ve known since my days at Sybase (more than a decade). Both offered some intriguing feedback. But first, we’ll take a look at the wacky history that…

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