Diving into the Numbers

Though in my day job, I’m a software engineer, the math associated with most types of engineering has never been my strong suit. I use computers to do a lot of the number crunching for me, and that always ends up with interesting results. Because of that, it becomes more about algorithms than results most…

The Fickle Nature of Dice

Alternate title: The Fitzpatrick Family Die Curse We all know there’s a bit of a superstition in the gaming community when it comes to dice. How many times have you heard that a die was cursed? How many times have you banished a cursed d20 or “punished” it by replacing it with another for the…

Levels of Play Detail

As you may have noticed in the last few posts, I’ve been hinting at the different levels of detail and how they may come into play at the game table. Some folks tend to focus on things at a very high level and others like lots of detail and focus on the ‘why’ behind things.…

Free Randomness, Part 1

You’re the GM doing prep for your next session. You have it all together. Maps. Broad strokes of the plot. But somehow you find yourself stuck when you try to come up with the little details – the glue to pull everything together. What do you do then? Panic? Meditate? Call an emergency meeting? Or…

LPC Names Design: Name Randomizing

As I continue to work on the next One Spot, I’ve also been trying to polish off a new product. LPC Names will be something like Little Spaces in that it combines a list with a bit of directions and some examples. But I was pondering those directions a bit. A list of names isn’t…

The Edge of Sanity…

Hey all… In my career as a gamer, at least since college, I’ve had a thing for playing insane characters. I thought I’d share some of those characters and how I dealt with their crazy behaviors. The first time it happened, my character in a Call of Cthulhu game went crazy with a Tommy Gun…

Who has the power in a game?

Odd topic, but power is a funny thing. In real life, those who have it typically want more. Those without want some. And it’s not always what you think. In a roleplaying game, you’d think the GM held most of the power. And to a point, you’re right. But without players, what good is a…

Starting Over…

Just like the rest of life, sometimes it’s time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here’s the scoop. We have a streamlined system. It needs to be tested seriously. So who better to take a look at some of the mechanics than……

What alignment is your GM?

I had an interesting conversation with my GM last week. We somehow got onto the topic of how evil he was as a gamemaster. Honestly I don’t see him as evil, but I ran with it for the sake of ignoring some other things I really didn’t want to work on. 🙂 Between the alignments…

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